메소드 | 설명 | |
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Exit ( ) : void |
Exits the game.
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OnActivation ( ) : void |
Processes if the surface is activated.
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OnDeactivation ( ) : void |
Processes if the surface is deactivated.
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OnDrawing ( |
Processes a Render.
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OnInitialize ( |
Processes the Game initialization.
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OnLoadContent ( ) : void |
Processes the Game load.
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OnUnload ( ) : void |
Processes the Game unload.
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OnUpdate ( |
Updates the object.
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Restart ( |
Restarts the Game with the specified LaunchParameters.
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메소드 | 설명 | |
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Game ( ) : System |
Initializes a new Game class.
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메소드 | 설명 | |
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IConstructable ( ) : void |
Constructs the component.
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IDrawable ( |
Processes a Render.
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IUpdateable ( |
Updates the object.
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public OnDrawing ( |
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spriteBatch | The SpriteBatch. | |
gameTime | The GameTime. | |
리턴 | void |
public abstract OnInitialize ( |
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launchParameters | The LaunchParameters. | |
리턴 |
public OnUpdate ( |
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gameTime | The GameTime. | |
리턴 | void |
public Restart ( |
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launchParameters | The LaunchParameters. | |
리턴 | void |