메소드 | 설명 | |
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ConvertColor ( |
Converts the Color into a DXColor.
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ConvertToVertex ( ) : SlimDX.Vector2[] |
Converts the vertex into DXVertex3.
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ConvertToWinRectangle ( Math rectangle ) : |
Converts a Rectangle into a WinRectangle.
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ConvertVector2 ( Sharpex2D.Math.Vector2 vector2 ) : Vector3 |
Converts the Vector2 into DXVector3.
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ConvertVector3 ( Sharpex2D.Math.Vector2 position ) : Vector3? |
Converts the Vector2 into Vector3.
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ConvertVectorToTextureRectangle ( Sharpex2D.Math.Vector2 position, Texture2D texture ) : |
Converts the Vector into a texture based rectangle.
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public static ConvertColor ( |
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color | The Color. | |
리턴 | SlimDX.Color4 |
public static ConvertToVertex ( ) : SlimDX.Vector2[] | ||
리턴 | SlimDX.Vector2[] |
public static ConvertToWinRectangle ( Math rectangle ) : |
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rectangle | Math | The Rectangle. |
리턴 |
public static ConvertVector2 ( Sharpex2D.Math.Vector2 vector2 ) : Vector3 | ||
vector2 | Sharpex2D.Math.Vector2 | The Vector2. |
리턴 | Vector3 |
public static ConvertVector3 ( Sharpex2D.Math.Vector2 position ) : Vector3? | ||
position | Sharpex2D.Math.Vector2 | The Vector2. |
리턴 | Vector3? |
public static ConvertVectorToTextureRectangle ( Sharpex2D.Math.Vector2 position, Texture2D texture ) : |
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position | Sharpex2D.Math.Vector2 | The Position. |
texture | Texture2D | The Texture. |
리턴 |