메소드 |
설명 |
|
Belongs ( float3 _p ) : bool |
|
|
Distance ( float3 _p ) : float |
|
|
Intersect ( Plane _p0, Plane _p1, float3 &_intersection ) : bool |
|
|
Intersect ( Plane _p, Ray _ray ) : bool |
|
|
Intersect ( Ray _Ray, float3 &_intersection ) : bool |
|
|
Plane ( ) : System |
|
|
Plane ( float _nx, float _ny, float _nz, float _d ) : System |
|
|
Plane ( float3 _n, float _d ) : System |
|
|
Plane ( float3 _p, float3 _n ) : System |
|
|
Plane ( float3 _p0, float3 _p1, float3 _p2 ) : System |
|
|
Set ( float _nx, float _ny, float _nz, float _d ) : Plane |
|
|
Set ( float3 _p, float3 _n ) : Plane |
|
|
Set ( float3 _p0, float3 _p1, float3 _p2 ) : Plane |
|
|
Zero ( ) : Plane |
|
|
operator ( ) : Plane |
|
|