메소드 | 설명 | |
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CompletionItem ( string displayText, string insertionText, string description, Glyph glyph ) : ShaderTools.Hlsl.Symbols | ||
CompletionItem ( string displayText, string insertionText, string description, Glyph glyph, |
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CompletionItem ( string displayText, string insertionText, string description, Glyph glyph, |
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CompletionItem ( string displayText, string insertionText, string description, bool isBuilder ) : ShaderTools.Hlsl.Symbols |
public CompletionItem ( string displayText, string insertionText, string description, Glyph glyph ) : ShaderTools.Hlsl.Symbols | ||
displayText | string | |
insertionText | string | |
description | string | |
glyph | Glyph | |
리턴 | ShaderTools.Hlsl.Symbols |
public CompletionItem ( string displayText, string insertionText, string description, Glyph glyph, |
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displayText | string | |
insertionText | string | |
description | string | |
glyph | Glyph | |
symbol | ||
리턴 | ShaderTools.Hlsl.Symbols |
public CompletionItem ( string displayText, string insertionText, string description, Glyph glyph, |
||
displayText | string | |
insertionText | string | |
description | string | |
glyph | Glyph | |
symbol | ||
isBuilder | bool | |
리턴 | ShaderTools.Hlsl.Symbols |
public CompletionItem ( string displayText, string insertionText, string description, bool isBuilder ) : ShaderTools.Hlsl.Symbols | ||
displayText | string | |
insertionText | string | |
description | string | |
isBuilder | bool | |
리턴 | ShaderTools.Hlsl.Symbols |