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DeleteNameFilter ( string queueName ) : bool |
Returns true if a queue name would be deleted if DeleteIntegrationEndpointsOnShutdown is set
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Dispose ( ) : void |
Shutdown all nodes.
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Listen ( Action |
Map handlers to a listener on a unique endpoint. All listeners mapped this way will receive all messages.
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Receiver ( IUniqueEndpointGenerator uniqueEndPointGenerator, IMessageRouter messageRouter, IPollingNodeFactory pollerFactory, IDispatcherFactory dispatchFactory ) : System |
Create a new node factory. You don't need to create this yourself, use `MessagingSystem.Receiver()`
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Remove ( IReceiverNode node ) : void |
Unregister a node from the shutdown list
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SetConcurrentHandlers ( int max ) : void |
Set maximum concurrent handlers per receiver node
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Shutdown ( ) : void |
Close all receiver nodes that have been created
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TakeFrom ( Endpoint endpoint, Action |
Map handlers to a listener on a named endpoint. All other listeners on this endpoint will compete for messages (i.e. only one listener will get a given message)
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DeleteIntegrationEndpoints ( ) : void | ||
IReceiverTesting ( ) : IEnumerable |
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Ignore ( ) : void | ||
PurgeEndpoint ( Endpoint endpoint ) : void |
public DeleteNameFilter ( string queueName ) : bool | ||
queueName | string | |
리턴 | bool |
public Receiver ( IUniqueEndpointGenerator uniqueEndPointGenerator, IMessageRouter messageRouter, IPollingNodeFactory pollerFactory, IDispatcherFactory dispatchFactory ) : System | ||
uniqueEndPointGenerator | IUniqueEndpointGenerator | |
messageRouter | IMessageRouter | |
pollerFactory | IPollingNodeFactory | |
dispatchFactory | IDispatcherFactory | |
리턴 | System |
public TakeFrom ( Endpoint endpoint, Action |
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endpoint | Endpoint | |
bindings | Action |
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리턴 | IReceiverNode |