메소드 | 설명 | |
---|---|---|
BaseBoard ( Serial serial ) : System | ||
BaseBoard ( int itemID ) : System | ||
CreatePiece ( Server.Items.BasePiece piece, int x, int y ) : void | ||
CreatePieces ( ) : void | ||
Deserialize ( GenericReader reader ) : void | ||
GetContextMenuEntries ( Mobile from, List |
||
OnDragDrop ( Mobile from, Item dropped ) : bool | ||
OnDragDropInto ( Mobile from, Item dropped, Point3D point ) : bool | ||
Reset ( ) : void | ||
Serialize ( GenericWriter writer ) : void | ||
ValidateDefault ( Mobile from, |
public CreatePiece ( Server.Items.BasePiece piece, int x, int y ) : void | ||
piece | Server.Items.BasePiece | |
x | int | |
y | int | |
리턴 | void |
public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
리턴 | void |
public GetContextMenuEntries ( Mobile from, List |
||
from | Mobile | |
list | List |
|
리턴 | void |
public OnDragDrop ( Mobile from, Item dropped ) : bool | ||
from | Mobile | |
dropped | Item | |
리턴 | bool |
public OnDragDropInto ( Mobile from, Item dropped, Point3D point ) : bool | ||
from | Mobile | |
dropped | Item | |
point | Point3D | |
리턴 | bool |
public static ValidateDefault ( Mobile from, |
||
from | Mobile | |
board | ||
리턴 | bool |