메소드 |
설명 |
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AddNameProperty ( ObjectPropertyList list ) : void |
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AllowEquipedCast ( Mobile from ) : bool |
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BaseArmor ( Serial serial ) : System |
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BaseArmor ( int itemID ) : System |
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CanEquip ( Mobile from ) : bool |
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CheckPropertyConfliction ( Mobile m ) : bool |
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ComputeStatReq ( StatType type ) : int |
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Deserialize ( GenericReader reader ) : void |
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GetDurabilityBonus ( ) : int |
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GetLuckBonus ( ) : int |
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GetProperties ( ObjectPropertyList list ) : void |
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GetProtOffset ( ) : int |
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GetResourceAttrs ( ) : CraftAttributeInfo |
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OnAdded ( object parent ) : void |
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OnAfterDuped ( Item newItem ) : void |
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OnCraft ( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) : int |
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OnHit ( BaseWeapon weapon, int damageTaken ) : int |
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OnRemoved ( object parent ) : void |
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OnSingleClick ( Mobile from ) : void |
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ScaleArmorByDurability ( double armor ) : double |
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ScaleDurability ( ) : void |
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Scissor ( Mobile from, Scissors scissors ) : bool |
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Serialize ( GenericWriter writer ) : void |
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UnscaleDurability ( ) : void |
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ValidateMobile ( Mobile m ) : void |
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