C# 클래스 SeeingSharp.Core.RenderPass2DOverlay

상속: SeeingSharp.Core.RenderPassBase
파일 보기 프로젝트 열기: RolandKoenig/SeeingSharp2

공개 메소드들

메소드 설명
Apply ( SeeingSharp.Core.RenderState renderState ) : void

Applies this RenderPass (called before starting rendering first objects with it).

Discard ( SeeingSharp.Core.RenderState renderState ) : void

Discards this RenderPass (called after rendering all objects of this pass).

보호된 메소드들

메소드 설명
LoadResourceInternal ( EngineDevice device, SeeingSharp.Core.ResourceDictionary resources ) : void

Loads the resource.

UnloadResourceInternal ( EngineDevice device, SeeingSharp.Core.ResourceDictionary resources ) : void

Unloads the resource.

메소드 상세

Apply() 공개 메소드

Applies this RenderPass (called before starting rendering first objects with it).
public Apply ( SeeingSharp.Core.RenderState renderState ) : void
renderState SeeingSharp.Core.RenderState The current render state.
리턴 void

Discard() 공개 메소드

Discards this RenderPass (called after rendering all objects of this pass).
public Discard ( SeeingSharp.Core.RenderState renderState ) : void
renderState SeeingSharp.Core.RenderState The current render state.
리턴 void

LoadResourceInternal() 보호된 메소드

Loads the resource.
protected LoadResourceInternal ( EngineDevice device, SeeingSharp.Core.ResourceDictionary resources ) : void
device EngineDevice
resources SeeingSharp.Core.ResourceDictionary Parent ResourceDictionary.
리턴 void

UnloadResourceInternal() 보호된 메소드

Unloads the resource.
protected UnloadResourceInternal ( EngineDevice device, SeeingSharp.Core.ResourceDictionary resources ) : void
device EngineDevice
resources SeeingSharp.Core.ResourceDictionary Parent ResourceDictionary.
리턴 void