메소드 | 설명 | |
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Attack ( int y ) : void | ||
Draw ( float elapsedTime, |
Draw the Claw on-screen
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RightClaw ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, |
Creates a new instance of the Right Claw
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Update ( float elapsedTime ) : void |
Updates the Claw
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public Draw ( float elapsedTime, |
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elapsedTime | float | The in-game time between the previous and current frame |
spriteBatch | An already initialized SpriteBatch, ready for Draw() commands | |
리턴 | void |
public RightClaw ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, |
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id | uint | |
content | Microsoft.Xna.Framework.Content.ContentManager | A ContentManager to load resources with |
position | The position of the claw in the game world | |
리턴 | Microsoft.Xna.Framework |
public Update ( float elapsedTime ) : void | ||
elapsedTime | float | The in-game time between the previous and current frame |
리턴 | void |