메소드 |
설명 |
|
Check ( ) : void |
|
|
Clear ( ) : void |
|
|
Initialize ( ) : void |
|
|
Print ( ) : void |
|
|
Shoot ( float positionX, float positionY, float speedX, float speedY, float accelX, float accelY, bool copyPosition, bool copySpeed, bool copyAccel ) : void |
Tire une balle, la fait rentrer en compte dans le monde pour les collisions |
|
ShotPool ( LuxGame game, World world ) : System |
|
|
ShotPool ( LuxGame game, World world, Shot shot, int shotNb, int maxShotNb, Sprite skin = null ) : System |
|
|
ShotPool ( LuxGame game, World world, bool isAGoodShot, double invincibleTimeSec, int shotNb, int maxShotNb, int shotHitBox, int damage, Microsoft.Xna.Framework.Graphics.Texture2D bulletText, Sprite skin = null ) : System |
|
|
Update ( GameTime gameTime ) : void |
|
|