메소드 | 설명 | |
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HeroShot ( |
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Initialize ( ) : void | ||
Update ( |
public HeroShot ( |
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game | ||
world | ||
invincibleTimeMillisec | int | |
damage | int | |
skin | Sprite | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |