메소드 | 설명 | |
---|---|---|
CreateTexArray ( string arrayName ) : ShaderResourceView | ||
Dispose ( ) : void | ||
DxTextureManager ( SlimDX.Direct3D10.Device dxDevice ) : System |
public CreateTexArray ( string arrayName ) : ShaderResourceView | ||
arrayName | string | |
리턴 | ShaderResourceView |
public DxTextureManager ( SlimDX.Direct3D10.Device dxDevice ) : System | ||
dxDevice | SlimDX.Direct3D10.Device | |
리턴 | System |