프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CattleyaMapID | int | ||
CattleyaX | float | ||
CattleyaY | float | ||
CattleyaZ | float |
메소드 | 설명 | |
---|---|---|
ACanSeeB ( |
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ACanSeeB ( |
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ACanSeeB ( |
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ACanSeeB ( |
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AddItemToActor ( |
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DeleteActor ( |
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GetActor ( uint id ) : |
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GetActorsArea ( |
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GetHeight ( float x, float y ) : float | ||
GetPC ( string name ) : |
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GetRandomPos ( ) : float[] | ||
GetRegion ( float x, float y, float z ) : uint | ||
GetRegionPlayerCount ( uint region ) : int | ||
HasHeightMap ( ) : bool | ||
Map ( |
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MobAIToggle ( uint region, bool toggle ) : void | ||
MoveActor ( MOVE_TYPE mType, |
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MoveStepIsInRange ( |
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OnActorVisibilityChange ( |
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RegisterActor ( |
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RegisterActor ( |
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RemoveItemFromActorPC ( |
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RemoveItemFromActorPC ( |
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SendActorToMap ( |
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SendActorToMap ( |
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SendEventToAllActors ( TOALL_EVENT_TYPE etype, MapEventArgs args, |
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SendEventToAllActorsWhoCanSeeActor ( EVENT_TYPE etype, MapEventArgs args, |
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SendTimeWeatherToActor ( |
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SendVisibleActorsToActor ( |
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UpdateTime ( byte day, byte hour, byte min ) : void | ||
UpdateTimeAndWeather ( byte day, byte hour, byte min, Global weather ) : void | ||
UpdateWeather ( Global weather ) : void |
메소드 | 설명 | |
---|---|---|
GetNewActorID ( ActorType type ) : uint | ||
SendActorToActor ( |
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TeleportActor ( |
public ACanSeeB ( |
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A | ||
B | ||
리턴 | bool |
public ACanSeeB ( |
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A | ||
B | ||
sightrange | float | |
리턴 | bool |
public ACanSeeB ( |
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A | ||
B | ||
bx | float | |
by | float | |
리턴 | bool |
public ACanSeeB ( |
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A | ||
ax | float | |
ay | float | |
B | ||
리턴 | bool |
public AddItemToActor ( |
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destinationActor | ||
nItem | Item | |
reason | ITEM_UPDATE_REASON | |
리턴 | void |
public GetActorsArea ( |
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sActor | ||
range | float | |
includeSourceActor | bool | |
리턴 | List |
public GetRegion ( float x, float y, float z ) : uint | ||
x | float | |
y | float | |
z | float | |
리턴 | uint |
public MobAIToggle ( uint region, bool toggle ) : void | ||
region | uint | |
toggle | bool | |
리턴 | void |
public MoveActor ( MOVE_TYPE mType, |
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mType | MOVE_TYPE | |
mActor | ||
pos | float | |
yaw | int | |
accel | float | |
delayTime | uint | |
speed | ushort | |
리턴 | void |
public MoveStepIsInRange ( |
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mActor | ||
to | float | |
리턴 | bool |
public OnActorVisibilityChange ( |
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dActor | ||
리턴 | void |
public RegisterActor ( |
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nActor | ||
리턴 | bool |
public RegisterActor ( |
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nActor | ||
SessionID | uint | |
리턴 | bool |
public RemoveItemFromActorPC ( |
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pc | ||
index | byte | |
itemID | int | |
amount | byte | |
reason | ITEM_UPDATE_REASON | |
리턴 | void |
public RemoveItemFromActorPC ( |
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pc | ||
itemID | int | |
amount | byte | |
reason | ITEM_UPDATE_REASON | |
리턴 | void |
public SendActorToMap ( |
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mActor | ||
newMap | ||
x | float | |
y | float | |
z | float | |
리턴 | void |
public SendActorToMap ( |
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mActor | ||
mapid | byte | |
x | float | |
y | float | |
z | float | |
리턴 | void |
public SendEventToAllActors ( TOALL_EVENT_TYPE etype, MapEventArgs args, |
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etype | TOALL_EVENT_TYPE | |
args | MapEventArgs | |
sActor | ||
sendToSourceActor | bool | |
리턴 | void |
public SendEventToAllActorsWhoCanSeeActor ( EVENT_TYPE etype, MapEventArgs args, |
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etype | EVENT_TYPE | |
args | MapEventArgs | |
sActor | ||
sendToSourceActor | bool | |
리턴 | void |
public SendTimeWeatherToActor ( |
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sActor | ||
리턴 | void |
public SendVisibleActorsToActor ( |
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jActor | ||
리턴 | void |
public UpdateTime ( byte day, byte hour, byte min ) : void | ||
day | byte | |
hour | byte | |
min | byte | |
리턴 | void |
public UpdateTimeAndWeather ( byte day, byte hour, byte min, Global weather ) : void | ||
day | byte | |
hour | byte | |
min | byte | |
weather | Global | |
리턴 | void |