메소드 | 설명 | |
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CharExists ( byte worldID, string name ) : bool | ||
Connect ( ) : bool | ||
CreateChar ( |
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DeleteChar ( |
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DeleteItem ( |
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DeleteJobLevel ( |
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DeleteMail ( uint id ) : void | ||
DeleteMapInfo ( |
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DeleteMarketItem ( |
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DeleteNpc ( |
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DeleteQuest ( |
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DeleteSkill ( |
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DeleteStorage ( |
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GetChar ( uint charID ) : |
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GetCharIDs ( int account_id ) : uint[] | ||
GetCharName ( uint id ) : string | ||
GetMail ( Mail type, string value ) : List |
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GetMarketItem ( uint id ) : |
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GetNpc ( string scriptName ) : ActorNPC | ||
MySQLCharacterDB ( string host, int port, string database, string user, string pass ) : System | ||
NewItem ( ActorPC pc, Item item ) : void | ||
NewJobLevel ( ActorPC pc, JobType type, byte level ) : void | ||
NewMail ( Mail mail ) : void | ||
NewMapInfo ( ActorPC pc, byte mapID, byte value ) : void | ||
NewQuest ( ActorPC pc, Quest type, Quest quest ) : void | ||
NewSkill ( ActorPC pc, SkillType type, SkillInfo skill ) : void | ||
NewStorage ( ActorPC pc, Item item ) : void | ||
RegisterMarketItem ( MarketplaceItem item ) : void | ||
SQLExecuteNonQuery ( string sqlstr ) : void | ||
SQLExecuteQuery ( string sqlstr ) : DataRowCollection | ||
SQLExecuteScalar ( string sqlstr, uint &index ) : void | ||
SaveChar ( ActorPC aChar ) : void | ||
SaveMail ( Mail mail ) : void | ||
SaveNpc ( ActorNPC aNpc ) : void | ||
SearchMarketItem ( MarketSearchOption option, ushort pageindex, object vars ) : List |
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UpdateItem ( ActorPC pc, Item item ) : void | ||
UpdateJobLevel ( ActorPC pc, JobType type, byte level ) : void | ||
UpdateMapInfo ( ActorPC pc, byte mapID, byte value ) : void | ||
UpdateQuest ( ActorPC pc, Quest type, Quest quest ) : void | ||
UpdateSkill ( ActorPC pc, SkillType type, SkillInfo skill ) : void | ||
UpdateStorage ( ActorPC pc, Item item ) : void | ||
isConnected ( ) : bool |
메소드 | 설명 | |
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CheckSQLString ( string &str ) : void | ||
HexStr2Bytes ( string s ) : byte[] | ||
HexStr2uint ( string s ) : uint[] | ||
LoadInv ( ActorPC &aChar ) : void | ||
LoadJLevel ( ActorPC &aChar ) : void | ||
LoadMapInfo ( ActorPC &aChar ) : void | ||
LoadQuest ( ActorPC &aChar ) : void | ||
LoadShortcuts ( ActorPC &aChar ) : void | ||
LoadSkills ( ActorPC &aChar ) : void | ||
LoadStorage ( ActorPC &aChar ) : void | ||
LoadWeapon ( ActorPC &aChar ) : void | ||
SaveInv ( ActorPC aChar ) : void | ||
SaveJLevel ( ActorPC aChar ) : void | ||
SaveMapInfo ( ActorPC aChar ) : void | ||
SaveQuest ( ActorPC aChar ) : void | ||
SaveShortcuts ( ActorPC aChar ) : void | ||
SaveSkills ( ActorPC aChar ) : void | ||
SaveStorage ( ActorPC aChar ) : void | ||
SaveWeapon ( ActorPC aChar ) : void | ||
bytes2HexString ( byte b ) : string | ||
getCharID ( string name ) : uint | ||
uint2HexString ( uint b ) : string |
public CharExists ( byte worldID, string name ) : bool | ||
worldID | byte | |
name | string | |
리턴 | bool |
public CreateChar ( |
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aChar | ||
account_id | int | |
리턴 | void |
public DeleteItem ( |
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pc | ||
item | Item | |
리턴 | void |
public DeleteJobLevel ( |
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pc | ||
type | JobType | |
리턴 | void |
public DeleteMapInfo ( |
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pc | ||
mapID | byte | |
리턴 | void |
public DeleteMarketItem ( |
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item | ||
리턴 | void |
public DeleteQuest ( |
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pc | ||
quest | Quest | |
리턴 | void |
public DeleteSkill ( |
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pc | ||
skill | ||
리턴 | void |
public DeleteStorage ( |
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pc | ||
item | Item | |
리턴 | void |
public GetMarketItem ( uint id ) : |
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id | uint | |
리턴 |
public MySQLCharacterDB ( string host, int port, string database, string user, string pass ) : System | ||
host | string | |
port | int | |
database | string | |
user | string | |
pass | string | |
리턴 | System |
public NewJobLevel ( ActorPC pc, JobType type, byte level ) : void | ||
pc | ActorPC | |
type | JobType | |
level | byte | |
리턴 | void |
public NewMapInfo ( ActorPC pc, byte mapID, byte value ) : void | ||
pc | ActorPC | |
mapID | byte | |
value | byte | |
리턴 | void |
public NewQuest ( ActorPC pc, Quest type, Quest quest ) : void | ||
pc | ActorPC | |
type | Quest | |
quest | Quest | |
리턴 | void |
public NewSkill ( ActorPC pc, SkillType type, SkillInfo skill ) : void | ||
pc | ActorPC | |
type | SkillType | |
skill | SkillInfo | |
리턴 | void |
public RegisterMarketItem ( MarketplaceItem item ) : void | ||
item | MarketplaceItem | |
리턴 | void |
public SQLExecuteNonQuery ( string sqlstr ) : void | ||
sqlstr | string | |
리턴 | void |
public SQLExecuteQuery ( string sqlstr ) : DataRowCollection | ||
sqlstr | string | |
리턴 | DataRowCollection |
public SQLExecuteScalar ( string sqlstr, uint &index ) : void | ||
sqlstr | string | |
index | uint | |
리턴 | void |
public SearchMarketItem ( MarketSearchOption option, ushort pageindex, object vars ) : List |
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option | MarketSearchOption | |
pageindex | ushort | |
vars | object | |
리턴 | List |
public UpdateJobLevel ( ActorPC pc, JobType type, byte level ) : void | ||
pc | ActorPC | |
type | JobType | |
level | byte | |
리턴 | void |
public UpdateMapInfo ( ActorPC pc, byte mapID, byte value ) : void | ||
pc | ActorPC | |
mapID | byte | |
value | byte | |
리턴 | void |
public UpdateQuest ( ActorPC pc, Quest type, Quest quest ) : void | ||
pc | ActorPC | |
type | Quest | |
quest | Quest | |
리턴 | void |
public UpdateSkill ( ActorPC pc, SkillType type, SkillInfo skill ) : void | ||
pc | ActorPC | |
type | SkillType | |
skill | SkillInfo | |
리턴 | void |
public UpdateStorage ( ActorPC pc, Item item ) : void | ||
pc | ActorPC | |
item | Item | |
리턴 | void |