메소드 | 설명 | |
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ClosedAndLocked ( ) : bool | ||
GetPart ( ) : Part | ||
GetVessel ( ) : Vessel | ||
LateUpdate ( ) : void | ||
OnDestroy ( ) : void | ||
OnLoad ( |
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OnStart ( StartState state ) : void | ||
Start ( ) : void | ||
addShieldArea ( String name, float topRad, float bottomRad, float topY, float bottomY, bool topNode, bool bottomNode ) : void | ||
findShieldedPartsCylinder ( Part basePart, List |
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findShieldedPartsMesh ( Part basePart, String rootMeshName, List |
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onEditorVesselModified ( ShipConstruct ship ) : void | ||
onVesselModified ( Vessel vessel ) : void | ||
removeShieldArea ( String name ) : void |
메소드 | 설명 | |
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clearShieldedParts ( ) : void | ||
findShieldedParts ( ) : void | ||
findShieldedPartsCylinder ( ) : void | ||
onAnimationStateChange ( AnimState newState ) : void | ||
updateShieldStatus ( ) : void |
public addShieldArea ( String name, float topRad, float bottomRad, float topY, float bottomY, bool topNode, bool bottomNode ) : void | ||
name | String | |
topRad | float | |
bottomRad | float | |
topY | float | |
bottomY | float | |
topNode | bool | |
bottomNode | bool | |
리턴 | void |
public static findShieldedPartsCylinder ( Part basePart, List |
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basePart | Part | |
shieldedParts | List |
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topY | float | |
bottomY | float | |
topRadius | float | |
bottomRadius | float | |
리턴 | void |
public static findShieldedPartsMesh ( Part basePart, String rootMeshName, List |
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basePart | Part | |
rootMeshName | String | |
shieldedParts | List |
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리턴 | void |
public onEditorVesselModified ( ShipConstruct ship ) : void | ||
ship | ShipConstruct | |
리턴 | void |