프로퍼티 | 타입 | 설명 | |
---|---|---|---|
endAngle | float | ||
faces | int | ||
shouldGenerateSidewalls | bool | ||
startAngle | float | ||
thickness | float |
메소드 | 설명 | |
---|---|---|
PanelArcGroup ( float start, float end, float thickness, int faces, bool colliders ) : System | ||
addArc ( float radius, float height ) : void | ||
generateColliders ( Vector3 center, int facesPerCollider ) : UnityEngine.GameObject[] | ||
generatePanels ( Vector3 pos, |
||
getBottomRadius ( ) : float | ||
getPivotRotation ( ) : float | ||
getPivotVector ( ) : Vector3 |
메소드 | 설명 | |
---|---|---|
generatePanelSegment ( |
||
generateSidewalls ( |
public PanelArcGroup ( float start, float end, float thickness, int faces, bool colliders ) : System | ||
start | float | |
end | float | |
thickness | float | |
faces | int | |
colliders | bool | |
리턴 | System |
public addArc ( float radius, float height ) : void | ||
radius | float | |
height | float | |
리턴 | void |
public generateColliders ( Vector3 center, int facesPerCollider ) : UnityEngine.GameObject[] | ||
center | Vector3 | |
facesPerCollider | int | |
리턴 | UnityEngine.GameObject[] |
public generatePanels ( Vector3 pos, |
||
pos | Vector3 | |
outer | ||
inner | ||
caps | ||
리턴 |