C# 클래스 SIL.FieldWorks.LexText.Controls.LexImportWizardCharMarkerDlg

Summary description for LexImportWizardCharMarkerDlg.
상속: System.Windows.Forms.Form, IFWDisposable
파일 보기 프로젝트 열기: sillsdev/FieldWorks 1 사용 예제들

공개 메소드들

메소드 설명
CheckDisposed ( ) : void

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.

IFM ( ) : Sfm2Xml.ClsInFieldMarker
IFMChanged ( ) : bool

Use the hash function of each object to see if the passed in marker is different from the current dlg values.

Init ( Sfm2Xml ifm, Hashtable uiLangsHT, SIL.FieldWorks.FDO.FdoCache cache ) : void
LexImportWizardCharMarkerDlg ( IHelpTopicProvider helpTopicProvider, IApp app, IVwStylesheet stylesheet ) : System

Initializes a new instance of the LexImportWizardCharMarkerDlg class.

SetExistingBeginMarkers ( Hashtable markers ) : void
SetExistingElementNames ( Hashtable names ) : void
SetExistingEndMarkers ( Hashtable markers ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
EnableRadioEndButtons ( ) : void
HasValidBeginMarker ( ) : bool
HasValidData ( ) : bool
HasValidEndMarker ( ) : bool
HideOKBtn ( ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InitializeStylesComboBox ( ) : void
LexImportWizardCharMarkerDlg ( ) : System
LexImportWizardCharMarkerDlg_Load ( object sender, EventArgs e ) : void
UpdateControlColor ( Control ctrl, bool valid, Color errColor ) : void
ValidateBeginMarkerText ( ) : bool
ValidateEndMarkers ( ) : bool
btnAdd_Click ( object sender, EventArgs e ) : void
btnStyles_Click ( object sender, EventArgs e ) : void
buttonHelp_Click ( object sender, EventArgs e ) : void
cbStyle_SelectionChangeCommitted ( object sender, EventArgs e ) : void
radioEndWithField_CheckedChanged ( object sender, EventArgs e ) : void
radioEndWithWord_CheckedChanged ( object sender, EventArgs e ) : void
tbBeginMarker_TextChanged ( object sender, EventArgs e ) : void
tbEndMarker_TextChanged ( object sender, EventArgs e ) : void

메소드 상세

CheckDisposed() 공개 메소드

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.
public CheckDisposed ( ) : void
리턴 void

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

IFM() 공개 메소드

public IFM ( ) : Sfm2Xml.ClsInFieldMarker
리턴 Sfm2Xml.ClsInFieldMarker

IFMChanged() 공개 메소드

Use the hash function of each object to see if the passed in marker is different from the current dlg values.
public IFMChanged ( ) : bool
리턴 bool

Init() 공개 메소드

public Init ( Sfm2Xml ifm, Hashtable uiLangsHT, SIL.FieldWorks.FDO.FdoCache cache ) : void
ifm Sfm2Xml
uiLangsHT System.Collections.Hashtable
cache SIL.FieldWorks.FDO.FdoCache
리턴 void

LexImportWizardCharMarkerDlg() 공개 메소드

Initializes a new instance of the LexImportWizardCharMarkerDlg class.
public LexImportWizardCharMarkerDlg ( IHelpTopicProvider helpTopicProvider, IApp app, IVwStylesheet stylesheet ) : System
helpTopicProvider IHelpTopicProvider The help topic provider.
app IApp The app.
stylesheet IVwStylesheet The stylesheet.
리턴 System

SetExistingBeginMarkers() 공개 메소드

public SetExistingBeginMarkers ( Hashtable markers ) : void
markers System.Collections.Hashtable
리턴 void

SetExistingElementNames() 공개 메소드

public SetExistingElementNames ( Hashtable names ) : void
names System.Collections.Hashtable
리턴 void

SetExistingEndMarkers() 공개 메소드

public SetExistingEndMarkers ( Hashtable markers ) : void
markers System.Collections.Hashtable
리턴 void