C# 클래스 SIL.FieldWorks.FdoUi.PhonologicalFeatureEditor

상속: IBulkEditSpecControl, IFWDisposable
파일 보기 프로젝트 열기: sillsdev/FieldWorks

보호된 프로퍼티들

프로퍼티 타입 설명
m_sda SIL.FieldWorks.Common.Controls.XMLViewsDataCache

공개 메소드들

메소드 설명
CheckDisposed ( ) : void

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.

ClearPreviousPreviews ( IEnumerable itemsToChange, int tagFakeFlid ) : void
Dispose ( ) : void

Must not be virtual.

DoIt ( IEnumerable itemsToChange, SIL.FieldWorks.Common.Controls.ProgressState state ) : void

Execute the change requested by the current selection in the combo. There are two main cases: 1. The user is removing a feature. 2. The user is using priority union to include the values of a feature structure. The latter has two subcases: a. The user has selected a value for the targeted feature and we have put that value in a FsFeatStruc. b. The user has employed the chooser to build a FsFeatStruc with the value(s) to change. These values may or may not be for the targeted feature. We do nothing to (phoneme) records where the check box is turned off. For phonemes with the check box on, we either 1. remove the specified feature from the phoneme or 2. use priority union to set the value(s) in the FsFeatStruc.

FakeDoit ( IEnumerable itemsToChange, int tagFakeFlid, int tagEnable, SIL.FieldWorks.Common.Controls.ProgressState state ) : void

Fake doing the change by setting the specified property to the appropriate value for each item in the set. Disable items that can't be set.

MakeSuggestions ( IEnumerable itemsToChange, int tagFakeFlid, int tagEnabled, SIL.FieldWorks.Common.Controls.ProgressState state ) : void

Used by SemanticDomainChooserBEditControl to make suggestions and then call FakeDoIt

PhonologicalFeatureEditor ( ) : System
PhonologicalFeatureEditor ( XmlNode configurationNode ) : System
SetClearField ( ) : void

Not needed since we said we can't do it.

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Executes in two distinct scenarios. 1. If disposing is true, the method has been called directly or indirectly by a user's code via the Dispose method. Both managed and unmanaged resources can be disposed. 2. If disposing is false, the method has been called by the runtime from inside the finalizer and you should not reference (access) other managed objects, as they already have been garbage collected. Only unmanaged resources can be disposed.

If any exceptions are thrown, that is fine. If the method is being done in a finalizer, it will be ignored. If it is thrown by client code calling Dispose, it needs to be handled by fixing the bug. If subclasses override this method, they should call the base implementation.

비공개 메소드들

메소드 설명
GetLabelToShow ( ) : string

This finds the value of the targeted feature in a FsFeatStruc

GetTargetFsFeatStruc ( ) : IFsFeatStruc
IsItemEligible ( ISilDataAccess sda, int hvo, ICmObject selectedObject, string labelToShow ) : bool
m_PhonFeaturePopupTreeManager_AfterSelect ( object sender, System e ) : void
m_tree_TreeLoad ( object sender, EventArgs e ) : void

메소드 상세

CheckDisposed() 공개 메소드

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.
public CheckDisposed ( ) : void
리턴 void

ClearPreviousPreviews() 공개 메소드

public ClearPreviousPreviews ( IEnumerable itemsToChange, int tagFakeFlid ) : void
itemsToChange IEnumerable
tagFakeFlid int
리턴 void

Dispose() 공개 메소드

Must not be virtual.
public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

Executes in two distinct scenarios. 1. If disposing is true, the method has been called directly or indirectly by a user's code via the Dispose method. Both managed and unmanaged resources can be disposed. 2. If disposing is false, the method has been called by the runtime from inside the finalizer and you should not reference (access) other managed objects, as they already have been garbage collected. Only unmanaged resources can be disposed.
If any exceptions are thrown, that is fine. If the method is being done in a finalizer, it will be ignored. If it is thrown by client code calling Dispose, it needs to be handled by fixing the bug. If subclasses override this method, they should call the base implementation.
protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

DoIt() 공개 메소드

Execute the change requested by the current selection in the combo. There are two main cases: 1. The user is removing a feature. 2. The user is using priority union to include the values of a feature structure. The latter has two subcases: a. The user has selected a value for the targeted feature and we have put that value in a FsFeatStruc. b. The user has employed the chooser to build a FsFeatStruc with the value(s) to change. These values may or may not be for the targeted feature. We do nothing to (phoneme) records where the check box is turned off. For phonemes with the check box on, we either 1. remove the specified feature from the phoneme or 2. use priority union to set the value(s) in the FsFeatStruc.
public DoIt ( IEnumerable itemsToChange, SIL.FieldWorks.Common.Controls.ProgressState state ) : void
itemsToChange IEnumerable
state SIL.FieldWorks.Common.Controls.ProgressState
리턴 void

FakeDoit() 공개 메소드

Fake doing the change by setting the specified property to the appropriate value for each item in the set. Disable items that can't be set.
public FakeDoit ( IEnumerable itemsToChange, int tagFakeFlid, int tagEnable, SIL.FieldWorks.Common.Controls.ProgressState state ) : void
itemsToChange IEnumerable
tagFakeFlid int
tagEnable int
state SIL.FieldWorks.Common.Controls.ProgressState
리턴 void

MakeSuggestions() 공개 메소드

Used by SemanticDomainChooserBEditControl to make suggestions and then call FakeDoIt
public MakeSuggestions ( IEnumerable itemsToChange, int tagFakeFlid, int tagEnabled, SIL.FieldWorks.Common.Controls.ProgressState state ) : void
itemsToChange IEnumerable
tagFakeFlid int
tagEnabled int
state SIL.FieldWorks.Common.Controls.ProgressState
리턴 void

PhonologicalFeatureEditor() 공개 메소드

public PhonologicalFeatureEditor ( ) : System
리턴 System

PhonologicalFeatureEditor() 공개 메소드

public PhonologicalFeatureEditor ( XmlNode configurationNode ) : System
configurationNode System.Xml.XmlNode
리턴 System

SetClearField() 공개 메소드

Not needed since we said we can't do it.
public SetClearField ( ) : void
리턴 void

프로퍼티 상세

m_sda 보호되어 있는 프로퍼티

protected XMLViewsDataCache,SIL.FieldWorks.Common.Controls m_sda
리턴 SIL.FieldWorks.Common.Controls.XMLViewsDataCache