메소드 |
설명 |
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FixTransforms ( ) : void |
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GetBoneMap ( BoneMapType boneMap ) : BoneMap |
Gets the bone map of the specified bone. |
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IKMappingLimb ( ) : UnityEngine |
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IKMappingLimb ( Transform bone1, Transform bone2, Transform bone3, Transform parentBone = null ) : UnityEngine |
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IsValid ( IKSolver solver, Warning logger = null ) : bool |
Determines whether this IKMappingLimb is valid |
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ReadPose ( ) : void |
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SetBones ( Transform bone1, Transform bone2, Transform bone3, Transform parentBone = null ) : void |
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SetLimbOrientation ( Vector3 upper, Vector3 lower ) : void |
Makes the limb mapped to the specific local directions of the bones. Added in 0.3 |
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StoreDefaultLocalState ( ) : void |
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WritePose ( bool fullBody ) : void |
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