메소드 | 설명 | |
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AddBeast ( RolePlayV21.Beast aBeast ) : void |
Add one Beast to the army
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BeastArmy ( ) : System.Collections.Generic | ||
DealDamage ( ) : int |
DealDamage is defined as: The total damage dealt by all non-dead members of the army
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ReceiveDamage ( int damage ) : void |
ReceiveDamage is defined as: The first non-dead beast in the list receives all of the damage
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public AddBeast ( RolePlayV21.Beast aBeast ) : void | ||
aBeast | RolePlayV21.Beast | |
리턴 | void |