프로퍼티 | 타입 | 설명 | |
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CurrentGameVersion | GameVersion | ||
EditMode | bool | ||
Saved | bool | ||
toneControl |
프로퍼티 | 타입 | 설명 | |
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InitializeComponent | void | ||
loadButton_Click | void | ||
okButton_Click | void | ||
saveButton_Click | void |
메소드 | 설명 | |
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LoadToneFile ( string toneSavePath, bool verbose = true ) : void | ||
ToneForm ( ) : System |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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loadButton_Click ( object sender, |
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okButton_Click ( object sender, |
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saveButton_Click ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public LoadToneFile ( string toneSavePath, bool verbose = true ) : void | ||
toneSavePath | string | |
verbose | bool | |
리턴 | void |