C# 클래스 RocketLeagueReplayParser.NetworkStream.ActorState

파일 보기 프로젝트 열기: jjbott/RocketLeagueReplayParser 1 사용 예제들

Private Properties

프로퍼티 타입 설명
ClassHasInitialPosition bool
ClassHasRotation bool

공개 메소드들

메소드 설명
Deserialize ( int maxChannels, List existingActorStates, List frameActorStates, string objectIndexToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorState
ObjectNameToClassNetCache ( string objectName, ClassNetCache>.IDictionary classNetCacheByName ) : ClassNetCache
Serialize ( int maxChannels, ActorState>.Dictionary newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
ToDebugString ( string objects, string names ) : string

비공개 메소드들

메소드 설명
ClassHasInitialPosition ( string className ) : bool
ClassHasRotation ( string className ) : bool

메소드 상세

Deserialize() 공개 정적인 메소드

public static Deserialize ( int maxChannels, List existingActorStates, List frameActorStates, string objectIndexToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorState
maxChannels int
existingActorStates List
frameActorStates List
objectIndexToName string
classNetCacheByName ClassNetCache>.IDictionary
versionMajor System.UInt32
versionMinor System.UInt32
br BitReader
리턴 ActorState

ObjectNameToClassNetCache() 공개 정적인 메소드

public static ObjectNameToClassNetCache ( string objectName, ClassNetCache>.IDictionary classNetCacheByName ) : ClassNetCache
objectName string
classNetCacheByName ClassNetCache>.IDictionary
리턴 ClassNetCache

Serialize() 공개 메소드

public Serialize ( int maxChannels, ActorState>.Dictionary newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
maxChannels int
newActorsById ActorState>.Dictionary
versionMajor System.UInt32
versionMinor System.UInt32
bw BitWriter
리턴 void

ToDebugString() 공개 메소드

public ToDebugString ( string objects, string names ) : string
objects string
names string
리턴 string