C# 클래스 RobotIOControls.M110Actuator

상속: AnimatGUI.DataObjects.Robotics.MotorControlSystem
파일 보기 프로젝트 열기: NeuroRoboticTech/AnimatLabPublicSource

공개 메소드들

메소드 설명
BuildProperties ( AnimatGuiCtrls &propTable ) : void
Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
LoadData ( ManagedAnimatInterfaces oXml ) : void
M110Actuator ( AnimatGUI doParent )
SaveData ( ManagedAnimatInterfaces oXml ) : void
SaveSimulationXml ( ManagedAnimatInterfaces oXml, AnimatGUI &nmParentControl, string strName = "" ) : void

보호된 메소드들

메소드 설명
CloneInternal ( AnimatGUI doOriginal, bool bCutData, AnimatGUI doRoot ) : void
GetLinkedPartDropDownTreeType ( ) : System.Type

메소드 상세

BuildProperties() 공개 메소드

public BuildProperties ( AnimatGuiCtrls &propTable ) : void
propTable AnimatGuiCtrls
리턴 void

Clone() 공개 메소드

public Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
doParent AnimatGUI
bCutData bool
doRoot AnimatGUI
리턴 AnimatGUI.Framework.DataObject

CloneInternal() 보호된 메소드

protected CloneInternal ( AnimatGUI doOriginal, bool bCutData, AnimatGUI doRoot ) : void
doOriginal AnimatGUI
bCutData bool
doRoot AnimatGUI
리턴 void

GetLinkedPartDropDownTreeType() 보호된 메소드

protected GetLinkedPartDropDownTreeType ( ) : System.Type
리턴 System.Type

LoadData() 공개 메소드

public LoadData ( ManagedAnimatInterfaces oXml ) : void
oXml ManagedAnimatInterfaces
리턴 void

M110Actuator() 공개 메소드

public M110Actuator ( AnimatGUI doParent )
doParent AnimatGUI

SaveData() 공개 메소드

public SaveData ( ManagedAnimatInterfaces oXml ) : void
oXml ManagedAnimatInterfaces
리턴 void

SaveSimulationXml() 공개 메소드

public SaveSimulationXml ( ManagedAnimatInterfaces oXml, AnimatGUI &nmParentControl, string strName = "" ) : void
oXml ManagedAnimatInterfaces
nmParentControl AnimatGUI
strName string
리턴 void