메소드 | 설명 | |
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Identity ( ) : void |
Identity matrix
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Inverse ( ) : |
get inverse matrix
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Matrix4 ( ) : System |
default ctor
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Matrix4 ( Vector4 origin ) : System |
ctor,translation matrix.
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Matrix4 ( Vector4 xAxis, Vector4 yAxis, Vector4 zAxis ) : System |
ctor,rotation matrix,origin at (0,0,0)
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Matrix4 ( Vector4 xAxis, Vector4 yAxis, Vector4 zAxis, Vector4 origin ) : System |
rotation and translation matrix constructor
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Matrix4 ( float scale ) : System |
scale matrix constructor
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Multiply ( |
multiply matrix left and right
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RotationInverse ( ) : |
if m_matrix is a rotation matrix,this method can get the rotation inverse matrix.
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ScaleInverse ( ) : |
if m_matrix is a scale matrix,this method can get the scale inverse matrix.
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Transform ( Vector4 point ) : Vector4 |
transform point use this matrix
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TranslationInverse ( ) : |
if this m_matrix is a translation matrix, this method can get the translation inverse matrix.
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this ( int row, int column ) : float |
indexer of matrix
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public Matrix4 ( Vector4 origin ) : System | ||
origin | Vector4 | origin of ucs in world coordinate |
리턴 | System |
public Matrix4 ( Vector4 xAxis, Vector4 yAxis, Vector4 zAxis ) : System | ||
xAxis | Vector4 | identity of x axis |
yAxis | Vector4 | identity of y axis |
zAxis | Vector4 | identity of z axis |
리턴 | System |
public Matrix4 ( Vector4 xAxis, Vector4 yAxis, Vector4 zAxis, Vector4 origin ) : System | ||
xAxis | Vector4 | x Axis |
yAxis | Vector4 | y Axis |
zAxis | Vector4 | z Axis |
origin | Vector4 | origin |
리턴 | System |
public static Multiply ( |
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left | left matrix | |
right | right matrix | |
리턴 |
public Transform ( Vector4 point ) : Vector4 | ||
point | Vector4 | point needed to be transformed |
리턴 | Vector4 |
public this ( int row, int column ) : float | ||
row | int | row number |
column | int | column number |
리턴 | float |