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AddOnceOnFrameUpdate ( System.Action action ) : void |
Prevent duplicate calls for the OnFrameUpdate event.
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FixedUpdate ( ) : void |
Called by the Unity engine during the Physics phase. Note that FixedUpdate() is called before the internal engine physics update. This function is often called more frequently than Update().
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OnDestroy ( ) : void |
Called by the Unity engine during the Decommissioning phase of the Engine. This is used to clean up everything before quiting.
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OnGUI ( ) : void |
Called by the Unity engine during the GUI rendering phase. Note that OnGUI() is called multiple times per frame in response to GUI events. The Layout and Repaint events are processed first, followed by a Layout and keyboard/mouse event for each input event.
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Start ( ) : void |
Called by Unity engine during initialization phase. Only ever called once.
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UiOff ( ) : void |
F2 GUI Hiding functionality; called when the UI must be hidden.
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UiOn ( ) : void |
F2 GUI Hiding functionality; called when the UI must be displayed.
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Update ( ) : void |
Called by the Unity engine during the game logic phase. This function is called once per frame. It is the main workhorse function for frame updates.
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GetActivatedGroup ( ) : IEnumerable |
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GetLocks ( ) : void |
Acquire RemoteTech UI locks (disable usage of UI buttons).
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ReleaseLocks ( ) : void |
Release RemoteTech UI locks (enable usage of UI buttons).
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public AddOnceOnFrameUpdate ( System.Action action ) : void | ||
action | System.Action | The action to be added to the OnFrameUpdate event. |
리턴 | void |