C# 클래스 RemoteTech.RTCore

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: RemoteTechnologiesGroup/RemoteTech 1 사용 예제들

공개 메소드들

메소드 설명
AddOnceOnFrameUpdate ( System.Action action ) : void

Prevent duplicate calls for the OnFrameUpdate event.

FixedUpdate ( ) : void

Called by the Unity engine during the Physics phase. Note that FixedUpdate() is called before the internal engine physics update. This function is often called more frequently than Update().

OnDestroy ( ) : void

Called by the Unity engine during the Decommissioning phase of the Engine. This is used to clean up everything before quiting.

OnGUI ( ) : void

Called by the Unity engine during the GUI rendering phase. Note that OnGUI() is called multiple times per frame in response to GUI events. The Layout and Repaint events are processed first, followed by a Layout and keyboard/mouse event for each input event.

Start ( ) : void

Called by Unity engine during initialization phase. Only ever called once.

UiOff ( ) : void

F2 GUI Hiding functionality; called when the UI must be hidden.

UiOn ( ) : void

F2 GUI Hiding functionality; called when the UI must be displayed.

Update ( ) : void

Called by the Unity engine during the game logic phase. This function is called once per frame. It is the main workhorse function for frame updates.

비공개 메소드들

메소드 설명
GetActivatedGroup ( ) : IEnumerable
GetLocks ( ) : void

Acquire RemoteTech UI locks (disable usage of UI buttons).

ReleaseLocks ( ) : void

Release RemoteTech UI locks (enable usage of UI buttons).

메소드 상세

AddOnceOnFrameUpdate() 공개 메소드

Prevent duplicate calls for the OnFrameUpdate event.
public AddOnceOnFrameUpdate ( System.Action action ) : void
action System.Action The action to be added to the OnFrameUpdate event.
리턴 void

FixedUpdate() 공개 메소드

Called by the Unity engine during the Physics phase. Note that FixedUpdate() is called before the internal engine physics update. This function is often called more frequently than Update().
public FixedUpdate ( ) : void
리턴 void

OnDestroy() 공개 메소드

Called by the Unity engine during the Decommissioning phase of the Engine. This is used to clean up everything before quiting.
public OnDestroy ( ) : void
리턴 void

OnGUI() 공개 메소드

Called by the Unity engine during the GUI rendering phase. Note that OnGUI() is called multiple times per frame in response to GUI events. The Layout and Repaint events are processed first, followed by a Layout and keyboard/mouse event for each input event.
public OnGUI ( ) : void
리턴 void

Start() 공개 메소드

Called by Unity engine during initialization phase. Only ever called once.
public Start ( ) : void
리턴 void

UiOff() 공개 메소드

F2 GUI Hiding functionality; called when the UI must be hidden.
public UiOff ( ) : void
리턴 void

UiOn() 공개 메소드

F2 GUI Hiding functionality; called when the UI must be displayed.
public UiOn ( ) : void
리턴 void

Update() 공개 메소드

Called by the Unity engine during the game logic phase. This function is called once per frame. It is the main workhorse function for frame updates.
public Update ( ) : void
리턴 void