C# 클래스 Reign.Video.XNA.VertexBuffer

상속: VertexBufferI
파일 보기 프로젝트 열기: reignstudios/ReignSDK 1 사용 예제들

공개 메소드들

메소드 설명
Dispose ( ) : void
Draw ( ) : void
Draw ( int drawCount ) : void
DrawInstanced ( int drawCount ) : void
DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void
Enable ( ) : void
Enable ( IndexBufferI indexBuffer ) : void
Enable ( IndexBufferI indexBuffer, VertexBufferI instanceBuffer ) : void
Enable ( VertexBufferI instanceBuffer ) : void
New ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices ) : VertexBuffer
New ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices, int indices ) : VertexBuffer
Update ( float vertices, int updateCount ) : void
VertexBuffer ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages bufferUsage, VertexBufferTopologys vertexBufferTopology, float vertices ) : System
VertexBuffer ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages bufferUsage, VertexBufferTopologys vertexBufferTopology, float vertices, int indices ) : System

비공개 메소드들

메소드 설명
enable ( IndexBufferI indexBuffer, VertexBufferI instanceBuffer ) : void
init ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages bufferUsage, VertexBufferTopologys vertexBufferTopology, float vertices, int indices ) : void

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( int drawCount ) : void
drawCount int
리턴 void

DrawInstanced() 공개 메소드

public DrawInstanced ( int drawCount ) : void
drawCount int
리턴 void

DrawInstancedClassic() 공개 메소드

public DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void
drawCount int
meshVertexCount int
meshIndexCount int
리턴 void

Enable() 공개 메소드

public Enable ( ) : void
리턴 void

Enable() 공개 메소드

public Enable ( IndexBufferI indexBuffer ) : void
indexBuffer IndexBufferI
리턴 void

Enable() 공개 메소드

public Enable ( IndexBufferI indexBuffer, VertexBufferI instanceBuffer ) : void
indexBuffer IndexBufferI
instanceBuffer VertexBufferI
리턴 void

Enable() 공개 메소드

public Enable ( VertexBufferI instanceBuffer ) : void
instanceBuffer VertexBufferI
리턴 void

New() 공개 정적인 메소드

public static New ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices ) : VertexBuffer
parent DisposableI
bufferLayoutDesc BufferLayoutDescI
usage BufferUsages
topology VertexBufferTopologys
vertices float
리턴 VertexBuffer

New() 공개 정적인 메소드

public static New ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices, int indices ) : VertexBuffer
parent DisposableI
bufferLayoutDesc BufferLayoutDescI
usage BufferUsages
topology VertexBufferTopologys
vertices float
indices int
리턴 VertexBuffer

Update() 공개 메소드

public Update ( float vertices, int updateCount ) : void
vertices float
updateCount int
리턴 void

VertexBuffer() 공개 메소드

public VertexBuffer ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages bufferUsage, VertexBufferTopologys vertexBufferTopology, float vertices ) : System
parent DisposableI
bufferLayoutDesc BufferLayoutDescI
bufferUsage BufferUsages
vertexBufferTopology VertexBufferTopologys
vertices float
리턴 System

VertexBuffer() 공개 메소드

public VertexBuffer ( DisposableI parent, BufferLayoutDescI bufferLayoutDesc, BufferUsages bufferUsage, VertexBufferTopologys vertexBufferTopology, float vertices, int indices ) : System
parent DisposableI
bufferLayoutDesc BufferLayoutDescI
bufferUsage BufferUsages
vertexBufferTopology VertexBufferTopologys
vertices float
indices int
리턴 System