C# 클래스 Reign.Video.XNA.RenderTarget

상속: Texture2D, RenderTargetI
파일 보기 프로젝트 열기: reignstudios/ReignSDK

공개 프로퍼티들

프로퍼티 타입 설명
renderTarget Microsoft.Xna.Framework.Graphics.RenderTarget2D

공개 메소드들

메소드 설명
Enable ( ) : void
Enable ( DepthStencilI depthStencil ) : void
New ( DisposableI parent, int width, int height, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, DepthStencilFormats depthStencilFormat, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : RenderTarget
New ( DisposableI parent, string fileName, MultiSampleTypes multiSampleType, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : RenderTarget
ReadPixel ( Point2 position, Color4 &color ) : bool
ReadPixels ( Color4 colors ) : void
ReadPixels ( byte data ) : void
RenderTarget ( DisposableI parent, int width, int height, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, DepthStencilFormats depthStencilFormat, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : System
RenderTarget ( DisposableI parent, string fileName, MultiSampleTypes multiSampleType, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : System

보호된 메소드들

메소드 설명
init ( DisposableI parent, string fileName, System.Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader loadedCallback ) : bool

메소드 상세

Enable() 공개 메소드

public Enable ( ) : void
리턴 void

Enable() 공개 메소드

public Enable ( DepthStencilI depthStencil ) : void
depthStencil DepthStencilI
리턴 void

New() 공개 정적인 메소드

public static New ( DisposableI parent, int width, int height, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, DepthStencilFormats depthStencilFormat, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : RenderTarget
parent DisposableI
width int
height int
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
depthStencilFormat DepthStencilFormats
usage BufferUsages
renderTargetUsage RenderTargetUsage
loadedCallback Reign.Core.Loader
리턴 RenderTarget

New() 공개 정적인 메소드

public static New ( DisposableI parent, string fileName, MultiSampleTypes multiSampleType, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : RenderTarget
parent DisposableI
fileName string
multiSampleType MultiSampleTypes
usage BufferUsages
renderTargetUsage RenderTargetUsage
loadedCallback Reign.Core.Loader
리턴 RenderTarget

ReadPixel() 공개 메소드

public ReadPixel ( Point2 position, Color4 &color ) : bool
position Point2
color Reign.Core.Color4
리턴 bool

ReadPixels() 공개 메소드

public ReadPixels ( Color4 colors ) : void
colors Reign.Core.Color4
리턴 void

ReadPixels() 공개 메소드

public ReadPixels ( byte data ) : void
data byte
리턴 void

RenderTarget() 공개 메소드

public RenderTarget ( DisposableI parent, int width, int height, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, DepthStencilFormats depthStencilFormat, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : System
parent DisposableI
width int
height int
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
depthStencilFormat DepthStencilFormats
usage BufferUsages
renderTargetUsage RenderTargetUsage
loadedCallback Reign.Core.Loader
리턴 System

RenderTarget() 공개 메소드

public RenderTarget ( DisposableI parent, string fileName, MultiSampleTypes multiSampleType, BufferUsages usage, RenderTargetUsage renderTargetUsage, Loader loadedCallback ) : System
parent DisposableI
fileName string
multiSampleType MultiSampleTypes
usage BufferUsages
renderTargetUsage RenderTargetUsage
loadedCallback Reign.Core.Loader
리턴 System

init() 보호된 메소드

protected init ( DisposableI parent, string fileName, System.Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader loadedCallback ) : bool
parent DisposableI
fileName string
image System.Image
width int
height int
generateMipmaps bool
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
renderTargetUsage RenderTargetUsage
usage BufferUsages
isRenderTarget bool
loadedCallback Reign.Core.Loader
리턴 bool

프로퍼티 상세

renderTarget 공개적으로 프로퍼티

public RenderTarget2D,Microsoft.Xna.Framework.Graphics renderTarget
리턴 Microsoft.Xna.Framework.Graphics.RenderTarget2D