C# 클래스 Reign.Video.Vita.Shader

상속: ShaderI
파일 보기 프로젝트 열기: reignstudios/ReignSDK

공개 메소드들

메소드 설명
Apply ( ) : void
Dispose ( ) : void
New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, Loader loadedCallback ) : Shader
New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader loadedCallback ) : Shader
Resource ( string name ) : ShaderResourceI
Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, Loader loadedCallback ) : System
Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader loadedCallback ) : System
Variable ( string name ) : ShaderVariableI

비공개 메소드들

메소드 설명
init ( string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader loadedCallback ) : void

메소드 상세

Apply() 공개 메소드

public Apply ( ) : void
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

New() 공개 정적인 메소드

public static New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, Loader loadedCallback ) : Shader
parent DisposableI
fileName string
shaderVersion ShaderVersions
loadedCallback Reign.Core.Loader
리턴 Shader

New() 공개 정적인 메소드

public static New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader loadedCallback ) : Shader
parent DisposableI
fileName string
shaderVersion ShaderVersions
vsQuality ShaderFloatingPointQuality
psQuality ShaderFloatingPointQuality
loadedCallback Reign.Core.Loader
리턴 Shader

Resource() 공개 메소드

public Resource ( string name ) : ShaderResourceI
name string
리턴 ShaderResourceI

Shader() 공개 메소드

public Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, Loader loadedCallback ) : System
parent DisposableI
fileName string
shaderVersion ShaderVersions
loadedCallback Reign.Core.Loader
리턴 System

Shader() 공개 메소드

public Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader loadedCallback ) : System
parent DisposableI
fileName string
shaderVersion ShaderVersions
vsQuality ShaderFloatingPointQuality
psQuality ShaderFloatingPointQuality
loadedCallback Reign.Core.Loader
리턴 System

Variable() 공개 메소드

public Variable ( string name ) : ShaderVariableI
name string
리턴 ShaderVariableI