메소드 | 설명 | |
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Apply ( ) : void | ||
Dispose ( ) : void | ||
New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, |
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New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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Resource ( string name ) : ShaderResourceI | ||
Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, |
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Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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Variable ( string name ) : ShaderVariableI |
메소드 | 설명 | |
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init ( string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
public static New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, |
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parent | DisposableI | |
fileName | string | |
shaderVersion | ShaderVersions | |
loadedCallback | ||
리턴 |
public static New ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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parent | DisposableI | |
fileName | string | |
shaderVersion | ShaderVersions | |
vsQuality | ShaderFloatingPointQuality | |
psQuality | ShaderFloatingPointQuality | |
loadedCallback | ||
리턴 |
public Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, |
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parent | DisposableI | |
fileName | string | |
shaderVersion | ShaderVersions | |
loadedCallback | ||
리턴 | System |
public Shader ( DisposableI parent, string fileName, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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parent | DisposableI | |
fileName | string | |
shaderVersion | ShaderVersions | |
vsQuality | ShaderFloatingPointQuality | |
psQuality | ShaderFloatingPointQuality | |
loadedCallback | ||
리턴 | System |