프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Backward | Vector4 | ||
Down | Vector4 | ||
Forward | Vector4 | ||
High | Vector4 | ||
Left | Vector4 | ||
Low | Vector4 | ||
MinusOne | Vector4 | ||
One | Vector4 | ||
Right | Vector4 | ||
Up | Vector4 | ||
X | float | ||
Zero | Vector4 |
메소드 | 설명 | |
---|---|---|
Abs ( ) : Vector4 | ||
Abs ( Vector4 &vector, Vector4 &result ) : void | ||
ApproxEquals ( Vector4 vector, float tolerance ) : bool | ||
ApproxEquals ( Vector4 &vector1, Vector4 &vector2, float tolerance, bool &result ) : void | ||
AproxEqualsBox ( Vector4 vector, float tolerance ) : bool | ||
AproxEqualsBox ( Vector4 &vector1, Vector4 &vector2, float tolerance, bool &result ) : void | ||
Distance ( Vector4 vector ) : float | ||
Distance ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
DistanceSquared ( Vector4 vector ) : float | ||
DistanceSquared ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
Dot ( ) : float | ||
Dot ( Vector4 vector ) : float | ||
Dot ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
Dot ( Vector4 &vector, float &result ) : void | ||
Equals ( object obj ) : bool | ||
Floor ( ) : Vector4 | ||
Floor ( Vector4 &vector, Vector4 &result ) : void | ||
GetHashCode ( ) : int | ||
Length ( ) : float | ||
Length ( Vector4 &vector, float &result ) : void | ||
LengthSquared ( ) : float | ||
LengthSquared ( Vector4 &vector, float &result ) : void | ||
Max ( Vector4 values ) : Vector4 | ||
Max ( float value ) : Vector4 | ||
Max ( Vector4 &vector, Vector4 &values, Vector4 &result ) : void | ||
Max ( Vector4 &vector, float value, Vector4 &result ) : void | ||
Min ( Vector4 values ) : Vector4 | ||
Min ( float value ) : Vector4 | ||
Min ( Vector4 &vector, Vector4 &values, Vector4 &result ) : void | ||
Min ( Vector4 &vector, float value, Vector4 &result ) : void | ||
Multiply ( |
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Normalize ( ) : Vector4 | ||
Normalize ( float &length ) : Vector4 | ||
Normalize ( Vector4 &vector, Vector4 &result ) : void | ||
Normalize ( Vector4 &vector, Vector4 &result, float &length ) : void | ||
NormalizeSafe ( ) : Vector4 | ||
NormalizeSafe ( float &length ) : Vector4 | ||
NormalizeSafe ( Vector4 &vector, Vector4 &result ) : void | ||
NormalizeSafe ( Vector4 &vector, Vector4 &result, float &length ) : void | ||
Pow ( float power ) : Vector4 | ||
Pow ( Vector4 &vector, float power, Vector4 &result ) : void | ||
Project ( |
||
Project ( Vector4 &vector, |
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Round ( ) : Vector4 | ||
Round ( Vector4 &vector, Vector4 &result ) : void | ||
ToColor4 ( ) : |
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ToColor4 ( Vector4 &vector, |
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ToString ( ) : string | ||
ToVector2 ( ) : Vector2 | ||
ToVector2 ( Vector4 &vector, Vector2 &result ) : void | ||
ToVector3 ( ) : Vector3 | ||
ToVector3 ( Vector4 &vector, Vector3 &result ) : void | ||
Transform ( |
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Transform ( Vector4 &vector, |
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UnProject ( |
||
UnProject ( |
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UnProject ( Vector4 &vector, |
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UnProject ( Vector4 &vector, |
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Vector4 ( Vector2 vector, float z, float w ) : System | ||
Vector4 ( Vector3 vector, float w ) : System | ||
Vector4 ( float value ) : System | ||
Vector4 ( float x, float y, float z, float w ) : System | ||
operator ( ) : Vector4 | ||
operator ( ) : bool |
public static Abs ( Vector4 &vector, Vector4 &result ) : void | ||
vector | Vector4 | |
result | Vector4 | |
리턴 | void |
public ApproxEquals ( Vector4 vector, float tolerance ) : bool | ||
vector | Vector4 | |
tolerance | float | |
리턴 | bool |
public static ApproxEquals ( Vector4 &vector1, Vector4 &vector2, float tolerance, bool &result ) : void | ||
vector1 | Vector4 | |
vector2 | Vector4 | |
tolerance | float | |
result | bool | |
리턴 | void |
public AproxEqualsBox ( Vector4 vector, float tolerance ) : bool | ||
vector | Vector4 | |
tolerance | float | |
리턴 | bool |
public static AproxEqualsBox ( Vector4 &vector1, Vector4 &vector2, float tolerance, bool &result ) : void | ||
vector1 | Vector4 | |
vector2 | Vector4 | |
tolerance | float | |
result | bool | |
리턴 | void |
public static Distance ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
vector1 | Vector4 | |
vector2 | Vector4 | |
result | float | |
리턴 | void |
public static DistanceSquared ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
vector1 | Vector4 | |
vector2 | Vector4 | |
result | float | |
리턴 | void |
public static Dot ( Vector4 &vector1, Vector4 &vector2, float &result ) : void | ||
vector1 | Vector4 | |
vector2 | Vector4 | |
result | float | |
리턴 | void |
public static Dot ( Vector4 &vector, float &result ) : void | ||
vector | Vector4 | |
result | float | |
리턴 | void |
public static Floor ( Vector4 &vector, Vector4 &result ) : void | ||
vector | Vector4 | |
result | Vector4 | |
리턴 | void |
public static Length ( Vector4 &vector, float &result ) : void | ||
vector | Vector4 | |
result | float | |
리턴 | void |
public static LengthSquared ( Vector4 &vector, float &result ) : void | ||
vector | Vector4 | |
result | float | |
리턴 | void |
public static Max ( Vector4 &vector, Vector4 &values, Vector4 &result ) : void | ||
vector | Vector4 | |
values | Vector4 | |
result | Vector4 | |
리턴 | void |
public static Max ( Vector4 &vector, float value, Vector4 &result ) : void | ||
vector | Vector4 | |
value | float | |
result | Vector4 | |
리턴 | void |
public static Min ( Vector4 &vector, Vector4 &values, Vector4 &result ) : void | ||
vector | Vector4 | |
values | Vector4 | |
result | Vector4 | |
리턴 | void |
public static Min ( Vector4 &vector, float value, Vector4 &result ) : void | ||
vector | Vector4 | |
value | float | |
result | Vector4 | |
리턴 | void |
public static Normalize ( Vector4 &vector, Vector4 &result ) : void | ||
vector | Vector4 | |
result | Vector4 | |
리턴 | void |
public static Normalize ( Vector4 &vector, Vector4 &result, float &length ) : void | ||
vector | Vector4 | |
result | Vector4 | |
length | float | |
리턴 | void |
public static NormalizeSafe ( Vector4 &vector, Vector4 &result ) : void | ||
vector | Vector4 | |
result | Vector4 | |
리턴 | void |
public static NormalizeSafe ( Vector4 &vector, Vector4 &result, float &length ) : void | ||
vector | Vector4 | |
result | Vector4 | |
length | float | |
리턴 | void |
public static Pow ( Vector4 &vector, float power, Vector4 &result ) : void | ||
vector | Vector4 | |
power | float | |
result | Vector4 | |
리턴 | void |
public Project ( |
||
projectionMatrix | ||
viewMatrix | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
리턴 | Vector4 |
public static Project ( Vector4 &vector, |
||
vector | Vector4 | |
projectionMatrix | ||
viewMatrix | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
result | Vector4 | |
리턴 | void |
public static Round ( Vector4 &vector, Vector4 &result ) : void | ||
vector | Vector4 | |
result | Vector4 | |
리턴 | void |
public static ToColor4 ( Vector4 &vector, |
||
vector | Vector4 | |
color | ||
리턴 | void |
public static ToVector2 ( Vector4 &vector, Vector2 &result ) : void | ||
vector | Vector4 | |
result | Vector2 | |
리턴 | void |
public static ToVector3 ( Vector4 &vector, Vector3 &result ) : void | ||
vector | Vector4 | |
result | Vector3 | |
리턴 | void |
public static Transform ( Vector4 &vector, |
||
vector | Vector4 | |
matrix | ||
result | Vector4 | |
리턴 | void |
public UnProject ( |
||
projectionMatrix | ||
viewMatrix | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
리턴 | Vector4 |
public UnProject ( |
||
viewProjInverse | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
리턴 | Vector4 |
public static UnProject ( Vector4 &vector, |
||
vector | Vector4 | |
projectionMatrix | ||
viewMatrix | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
result | Vector4 | |
리턴 | void |
public static UnProject ( Vector4 &vector, |
||
vector | Vector4 | |
viewProjInverse | ||
viewX | int | |
viewY | int | |
viewWidth | int | |
viewHeight | int | |
result | Vector4 | |
리턴 | void |
public Vector4 ( Vector2 vector, float z, float w ) : System | ||
vector | Vector2 | |
z | float | |
w | float | |
리턴 | System |
public Vector4 ( Vector3 vector, float w ) : System | ||
vector | Vector3 | |
w | float | |
리턴 | System |
public Vector4 ( float x, float y, float z, float w ) : System | ||
x | float | |
y | float | |
z | float | |
w | float | |
리턴 | System |