프로퍼티 | 타입 | 설명 | |
---|---|---|---|
UT | double | ||
deltaV | UnityEngine.Vector3d |
메소드 | 설명 | |
---|---|---|
NodeState ( ) : System | ||
NodeState ( ManeuverNode m ) : System | ||
NodeState ( UnityEngine.Vector3d dv, double u ) : System | ||
compare ( ManeuverNode m ) : bool | ||
createManeuverNode ( PatchedConicSolver p ) : void | ||
getVector ( ) : UnityEngine.Vector3d | ||
update ( ManeuverNode m ) : void |
public NodeState ( UnityEngine.Vector3d dv, double u ) : System | ||
dv | UnityEngine.Vector3d | |
u | double | |
리턴 | System |
public createManeuverNode ( PatchedConicSolver p ) : void | ||
p | PatchedConicSolver | |
리턴 | void |