메소드 | 설명 | |
---|---|---|
GenerateChildren0 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
GenerateChildren1 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
GenerateChildren2 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
GenerateRoot0 ( ) : |
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GenerateRoot1 ( ) : |
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GenerateRoot2 ( ) : |
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WalkAssociates ( List |
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WalkAssociates2 ( IEnumerable |
public static GenerateChildren0 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
parent | System.Entity | |
depth | int | |
maxDepth | int | |
branchSize | int | |
리턴 | void |
public static GenerateChildren1 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
parent | System.Entity | |
depth | int | |
maxDepth | int | |
branchSize | int | |
리턴 | void |
public static GenerateChildren2 ( System.Entity parent, int depth, int maxDepth, int branchSize ) : void | ||
parent | System.Entity | |
depth | int | |
maxDepth | int | |
branchSize | int | |
리턴 | void |
public static WalkAssociates ( List |
||
children | List |
|
indentDepth | int | |
output | bool | |
리턴 | void |
public static WalkAssociates2 ( IEnumerable |
||
children | IEnumerable |
|
indentDepth | int | |
output | bool | |
리턴 | void |