C# 클래스 Reactor.Content.Importer.RMeshProcessor

상속: ModelProcessor
파일 보기 프로젝트 열기: reisergames/reactor-v1

공개 메소드들

메소드 설명
Process ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input, ContentProcessorContext context ) : Microsoft.Xna.Framework.Content.Pipeline.Processors.ModelContent

The main Process method converts an intermediate format content pipeline NodeContent tree to a ModelContent object with embedded tangent data.

보호된 메소드들

메소드 설명
ProcessVertexChannel ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent geometry, int vertexChannelIndex, ContentProcessorContext context ) : void

비공개 메소드들

메소드 설명
GenerateTangents ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input, ContentProcessorContext context ) : void

Generates Tangent Data for a Mesh

메소드 상세

Process() 공개 메소드

The main Process method converts an intermediate format content pipeline NodeContent tree to a ModelContent object with embedded tangent data.
public Process ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input, ContentProcessorContext context ) : Microsoft.Xna.Framework.Content.Pipeline.Processors.ModelContent
input Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent
context ContentProcessorContext
리턴 Microsoft.Xna.Framework.Content.Pipeline.Processors.ModelContent

ProcessVertexChannel() 보호된 메소드

protected ProcessVertexChannel ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent geometry, int vertexChannelIndex, ContentProcessorContext context ) : void
geometry Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent
vertexChannelIndex int
context ContentProcessorContext
리턴 void