프로퍼티 | 타입 | 설명 | |
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rooms | Room>.Dictionary | ||
zones | Zone>.Dictionary |
메소드 | 설명 | |
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ZoneManager ( UPNP _upnpStack ) : System | ||
connectRoomToZone ( String _roomUDN, String _zoneUDN = "" ) : void | ||
dropRoomFromZone ( String _roomUDN ) : void | ||
getLinkedRooms ( String _zoneUdn ) : List |
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getRoom ( String _roomUDN ) : |
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getRoomByRendererUDN ( String _rendererUDN ) : |
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getRoomUUID ( String _roomUUID ) : |
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getRooms ( ) : List |
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getZone ( String _zoneUDN ) : |
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getZoneUUID ( String _zoneUUID ) : |
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getZones ( ) : List |
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linkRoomToRoomRenderer ( |
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linkZoneToVirtualRenderer ( |
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retrieveZones ( String _updateId = "" ) : void |
메소드 | 설명 | |
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areAllRenderersLinked ( ) : System.Boolean | ||
checkAllRenderersLinked ( ) : void | ||
retrieveZonesResponseSink ( |
메소드 | 설명 | |
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createRoomForXMLNode ( |
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createZoneForXMLNode ( |
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handleZoneXml ( |
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handleZoneXmlUnassignedRooms ( |
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handleZoneXmlZone ( |
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zonePlayModeChangedSink ( string _zoneUDN, AvTransportPlayMode _playMode ) : void | ||
zonePlayStateChangedSink ( String _zoneUDN, RendererPlayState _playState ) : void | ||
zoneTrackChangedSink ( string _zoneUDN, uint _newTrackIdx ) : void | ||
zoneTrackPositionChangedSink ( string _zoneUDN, String _absTime ) : void |
protected areAllRenderersLinked ( ) : System.Boolean | ||
리턴 | System.Boolean |
public connectRoomToZone ( String _roomUDN, String _zoneUDN = "" ) : void | ||
_roomUDN | String | |
_zoneUDN | String | |
리턴 | void |
public dropRoomFromZone ( String _roomUDN ) : void | ||
_roomUDN | String | |
리턴 | void |
public getRoomByRendererUDN ( String _rendererUDN ) : |
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_rendererUDN | String | |
리턴 |
public linkRoomToRoomRenderer ( |
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_room | ||
_unlink | System.Boolean | |
_crossLink | System.Boolean | |
리턴 | void |
public linkZoneToVirtualRenderer ( |
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_zone | ||
_unlink | System.Boolean | |
_crossLink | System.Boolean | |
리턴 | void |
public retrieveZones ( String _updateId = "" ) : void | ||
_updateId | String | |
리턴 | void |
protected retrieveZonesResponseSink ( |
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_response | ||
리턴 | void |