메소드 | 설명 | |
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CreateNewSprite ( int sizeX, int sizeY ) : |
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DrawDebugPoint ( Vector3 point ) : void | ||
DrawPaintGizmo ( Vector2 screenPosition, Color color, Color shadowColor, Brush brush, |
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DrawPixelLine ( |
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DrawRectangle ( Vector3 worldPosition1, Vector3 worldPosition2, Color color ) : void | ||
DrawSpriteBounds ( Color color, Color shadowColor, |
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GetDefaultPixels ( int sizeX, int sizeY ) : UnityEngine.Color32[] | ||
GetNormalizedPivot ( |
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GetPixelMarqueeRect ( |
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GetPixels ( |
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GetPixelsToUnits ( |
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GetSceneViewCenter ( ) : Vector3 | ||
GetYReversed ( Color colors, |
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LocalToScreen ( Vector3 localPosition, |
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LocalToUV ( Vector3 localPosition, |
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LocalToUV ( Vector3 localPosition, |
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LocalToWorld ( Vector3 localPosition, |
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PaintColorField ( Color value, float width, float height ) : Color | ||
PixelInBounds ( |
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PixelToScreen ( |
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PixelToScreen ( |
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PixelToUV ( |
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PixelToUV ( |
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PixelToWorld ( |
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PixelToWorld ( |
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PixelToWorld ( |
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SameColor ( Color a, Color b ) : bool | ||
SaveImageData ( |
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ScreenToLocal ( Vector2 screenPosition, |
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ScreenToPixel ( Vector2 screenPosition, |
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ScreenToPixel ( Vector2 screenPosition, |
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ScreenToUV ( Vector2 screenPosition, |
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ScreenToUV ( Vector2 screenPosition, |
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ScreenToWorld ( Vector2 screenPosition ) : Vector3 | ||
ScreenToWorld ( Vector2 screenPosition, |
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SetPixelsClamped ( |
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ShowColorPicker ( Color color ) : void | ||
UVToLocal ( Vector2 uv, |
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UVToLocal ( Vector2 uv, |
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UVToPixel ( Vector2 uv, |
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UVToPixel ( Vector2 uv, |
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WorldToLocal ( Vector3 worldPosition, |
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WorldToPixel ( Vector2 worldPosition ) : |
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WorldToPixel ( Vector2 worldPosition, |
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WorldToPixel ( Vector2 worldPosition, |
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WorldToScreen ( Vector3 worldPosition, |
메소드 | 설명 | |
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CreateDefaultSpriteTexture ( int sizeX, int sizeY ) : |
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CreateNewSprite ( string path, int sizeX, int sizeY ) : |
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GetAlignedPivot ( SpriteAlignment alignment ) : Vector2 | ||
GetDefaultColor ( ) : Color | ||
GetPointsOnLine ( int x0, int y0, int x1, int y1 ) : IEnumerable |
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GetTextureImporter ( |
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SetDefaultSpriteSettings ( |
public static CreateNewSprite ( int sizeX, int sizeY ) : |
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sizeX | int | |
sizeY | int | |
리턴 |
public static DrawDebugPoint ( Vector3 point ) : void | ||
point | Vector3 | |
리턴 | void |
public static DrawPaintGizmo ( Vector2 screenPosition, Color color, Color shadowColor, Brush brush, |
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screenPosition | Vector2 | |
color | Color | |
shadowColor | Color | |
brush | Brush | |
transform | ||
sprite | ||
리턴 | void |
public static DrawPixelLine ( |
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texture | ||
brush | Brush | |
p1 | ||
p2 | ||
리턴 | void |
public static DrawRectangle ( Vector3 worldPosition1, Vector3 worldPosition2, Color color ) : void | ||
worldPosition1 | Vector3 | |
worldPosition2 | Vector3 | |
color | Color | |
리턴 | void |
public static DrawSpriteBounds ( Color color, Color shadowColor, |
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color | Color | |
shadowColor | Color | |
transform | ||
sprite | ||
리턴 | void |
public static GetDefaultPixels ( int sizeX, int sizeY ) : UnityEngine.Color32[] | ||
sizeX | int | |
sizeY | int | |
리턴 | UnityEngine.Color32[] |
public static GetNormalizedPivot ( |
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sprite | ||
리턴 | Vector2 |
public static GetPixelMarqueeRect ( |
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pixelA | ||
pixelB | ||
리턴 |
public static GetPixels ( |
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sprite | ||
리턴 | Color[] |
public static GetPixelsToUnits ( |
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sprite | ||
리턴 | float |
public static GetYReversed ( Color colors, |
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colors | Color | |
size | ||
리턴 | Color[] |
public static LocalToScreen ( Vector3 localPosition, |
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localPosition | Vector3 | |
transform | ||
리턴 | Vector2 |
public static LocalToUV ( Vector3 localPosition, |
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localPosition | Vector3 | |
sprite | ||
리턴 | Vector2 |
public static LocalToUV ( Vector3 localPosition, |
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localPosition | Vector3 | |
sprite | ||
clamp | bool | |
리턴 | Vector2 |
public static LocalToWorld ( Vector3 localPosition, |
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localPosition | Vector3 | |
transform | ||
리턴 | Vector3 |
public static PaintColorField ( Color value, float width, float height ) : Color | ||
value | Color | |
width | float | |
height | float | |
리턴 | Color |
public static PixelInBounds ( |
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pixelPosition | ||
sprite | ||
리턴 | bool |
public static PixelToScreen ( |
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pixelPosition | ||
transform | ||
sprite | ||
리턴 | Vector2 |
public static PixelToScreen ( |
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pixelPosition | ||
transform | ||
sprite | ||
clamp | bool | |
리턴 | Vector2 |
public static PixelToUV ( |
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pixel | ||
sprite | ||
리턴 | Vector2 |
public static PixelToUV ( |
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pixel | ||
sprite | ||
clamp | bool | |
리턴 | Vector2 |
public static PixelToWorld ( |
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pixelPosition | ||
리턴 | Vector2 |
public static PixelToWorld ( |
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pixelPosition | ||
transform | ||
sprite | ||
리턴 | Vector3 |
public static PixelToWorld ( |
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pixelPosition | ||
transform | ||
sprite | ||
clamp | bool | |
리턴 | Vector3 |
public static SaveImageData ( |
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sprite | ||
reimport | bool | |
리턴 | void |
public static ScreenToLocal ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
리턴 | Vector3 |
public static ScreenToPixel ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
sprite | ||
리턴 |
public static ScreenToPixel ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
sprite | ||
clamp | bool | |
리턴 |
public static ScreenToUV ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
sprite | ||
리턴 | Vector2 |
public static ScreenToUV ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
sprite | ||
clamp | bool | |
리턴 | Vector2 |
public static ScreenToWorld ( Vector2 screenPosition ) : Vector3 | ||
screenPosition | Vector2 | |
리턴 | Vector3 |
public static ScreenToWorld ( Vector2 screenPosition, |
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screenPosition | Vector2 | |
transform | ||
리턴 | Vector3 |
public static SetPixelsClamped ( |
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texture | ||
position | ||
size | ||
colors | Color | |
리턴 | void |
public static ShowColorPicker ( Color color ) : void | ||
color | Color | |
리턴 | void |
public static UVToLocal ( Vector2 uv, |
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uv | Vector2 | |
sprite | ||
리턴 | Vector3 |
public static UVToLocal ( Vector2 uv, |
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uv | Vector2 | |
sprite | ||
clamp | bool | |
리턴 | Vector3 |
public static UVToPixel ( Vector2 uv, |
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uv | Vector2 | |
sprite | ||
리턴 |
public static UVToPixel ( Vector2 uv, |
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uv | Vector2 | |
sprite | ||
clamp | bool | |
리턴 |
public static WorldToLocal ( Vector3 worldPosition, |
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worldPosition | Vector3 | |
transform | ||
리턴 | Vector3 |
public static WorldToPixel ( Vector2 worldPosition ) : |
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worldPosition | Vector2 | |
리턴 |
public static WorldToPixel ( Vector2 worldPosition, |
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worldPosition | Vector2 | |
transform | ||
sprite | ||
리턴 |
public static WorldToPixel ( Vector2 worldPosition, |
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worldPosition | Vector2 | |
transform | ||
sprite | ||
clamp | bool | |
리턴 |
public static WorldToScreen ( Vector3 worldPosition, |
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worldPosition | Vector3 | |
transform | ||
리턴 | Vector2 |