C# 클래스 RTSEngine.Graphics.RTSFXEntity

파일 보기 프로젝트 열기: RegrowthStudios/VoxelRTS 1 사용 예제들

공개 메소드들

메소드 설명
ApplyPassBuilding ( ) : void
ApplyPassUnit ( ) : void
GetEffectPass ( string technique, string pass ) : EffectPass
RTSFXEntity ( Effect _fx ) : System
SetTechnique ( string t ) : void
SetTextures ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tAnim, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey ) : void
SetTexturesBuilding ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey, Microsoft.Xna.Framework.Graphics.Texture2D tNoise ) : void

메소드 상세

ApplyPassBuilding() 공개 메소드

public ApplyPassBuilding ( ) : void
리턴 void

ApplyPassUnit() 공개 메소드

public ApplyPassUnit ( ) : void
리턴 void

GetEffectPass() 공개 메소드

public GetEffectPass ( string technique, string pass ) : EffectPass
technique string
pass string
리턴 Microsoft.Xna.Framework.Graphics.EffectPass

RTSFXEntity() 공개 메소드

public RTSFXEntity ( Effect _fx ) : System
_fx Microsoft.Xna.Framework.Graphics.Effect
리턴 System

SetTechnique() 공개 메소드

public SetTechnique ( string t ) : void
t string
리턴 void

SetTextures() 공개 메소드

public SetTextures ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tAnim, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey ) : void
g GraphicsDevice
tAnim Microsoft.Xna.Framework.Graphics.Texture2D
tMain Microsoft.Xna.Framework.Graphics.Texture2D
tKey Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

SetTexturesBuilding() 공개 메소드

public SetTexturesBuilding ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey, Microsoft.Xna.Framework.Graphics.Texture2D tNoise ) : void
g GraphicsDevice
tMain Microsoft.Xna.Framework.Graphics.Texture2D
tKey Microsoft.Xna.Framework.Graphics.Texture2D
tNoise Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void