메소드 | 설명 | |
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ApplyPassBuilding ( ) : void | ||
ApplyPassUnit ( ) : void | ||
GetEffectPass ( string technique, string pass ) : |
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RTSFXEntity ( |
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SetTechnique ( string t ) : void | ||
SetTextures ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tAnim, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey ) : void | ||
SetTexturesBuilding ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey, Microsoft.Xna.Framework.Graphics.Texture2D tNoise ) : void |
public GetEffectPass ( string technique, string pass ) : |
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technique | string | |
pass | string | |
리턴 |
public RTSFXEntity ( |
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_fx | ||
리턴 | System |
public SetTextures ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tAnim, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey ) : void | ||
g | GraphicsDevice | |
tAnim | Microsoft.Xna.Framework.Graphics.Texture2D | |
tMain | Microsoft.Xna.Framework.Graphics.Texture2D | |
tKey | Microsoft.Xna.Framework.Graphics.Texture2D | |
리턴 | void |
public SetTexturesBuilding ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tMain, Microsoft.Xna.Framework.Graphics.Texture2D tKey, Microsoft.Xna.Framework.Graphics.Texture2D tNoise ) : void | ||
g | GraphicsDevice | |
tMain | Microsoft.Xna.Framework.Graphics.Texture2D | |
tKey | Microsoft.Xna.Framework.Graphics.Texture2D | |
tNoise | Microsoft.Xna.Framework.Graphics.Texture2D | |
리턴 | void |