C# 클래스 RTSEngine.Graphics.ParticleEffect

파일 보기 프로젝트 열기: RegrowthStudios/VoxelRTS 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
DEFAULT_OFFSET Vector2
DEFAULT_RATES Vector3
DEFAULT_SCALES Vector3

공개 메소드들

메소드 설명
ApplyAlert ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
ApplyFire ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor, Microsoft.Xna.Framework.Graphics.Texture2D tNoise, Microsoft.Xna.Framework.Graphics.Texture2D tAlpha ) : void
ApplyLightning ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
ApplySimple ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
ParticleEffect ( Effect _fx, ParticleEffectConfig conf ) : System
SetupBasic ( GraphicsDevice g, Matrix mVP, float t, Microsoft.Xna.Framework.Graphics.Texture2D tFOW ) : void

메소드 상세

ApplyAlert() 공개 메소드

public ApplyAlert ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
g GraphicsDevice
tColor Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

ApplyFire() 공개 메소드

public ApplyFire ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor, Microsoft.Xna.Framework.Graphics.Texture2D tNoise, Microsoft.Xna.Framework.Graphics.Texture2D tAlpha ) : void
g GraphicsDevice
tColor Microsoft.Xna.Framework.Graphics.Texture2D
tNoise Microsoft.Xna.Framework.Graphics.Texture2D
tAlpha Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

ApplyLightning() 공개 메소드

public ApplyLightning ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
g GraphicsDevice
tColor Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

ApplySimple() 공개 메소드

public ApplySimple ( GraphicsDevice g, Microsoft.Xna.Framework.Graphics.Texture2D tColor ) : void
g GraphicsDevice
tColor Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

ParticleEffect() 공개 메소드

public ParticleEffect ( Effect _fx, ParticleEffectConfig conf ) : System
_fx Microsoft.Xna.Framework.Graphics.Effect
conf ParticleEffectConfig
리턴 System

SetupBasic() 공개 메소드

public SetupBasic ( GraphicsDevice g, Matrix mVP, float t, Microsoft.Xna.Framework.Graphics.Texture2D tFOW ) : void
g GraphicsDevice
mVP Matrix
t float
tFOW Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

프로퍼티 상세

DEFAULT_OFFSET 공개적으로 정적으로 프로퍼티

public static Vector2 DEFAULT_OFFSET
리턴 Vector2

DEFAULT_RATES 공개적으로 정적으로 프로퍼티

public static Vector3 DEFAULT_RATES
리턴 Vector3

DEFAULT_SCALES 공개적으로 정적으로 프로퍼티

public static Vector3 DEFAULT_SCALES
리턴 Vector3