메소드 |
설명 |
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AddTask ( GameState s, RTSBuilding building ) : void |
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AddTask ( GameState s, RTSBuilding building, int fTeam, int type ) : void |
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AddTask ( GameState s, RTSSquad squad ) : void |
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AddTask ( GameState s, RTSUnit unit ) : void |
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ApplyInput ( GameState s, float dt ) : void |
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ApplyInput ( GameState s, float dt, CapitalEvent e ) : void |
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ApplyInput ( GameState s, float dt, DamageEvent e ) : void |
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ApplyInput ( GameState s, float dt, ImpactEvent e ) : void |
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ApplyInput ( GameState s, float dt, SelectEvent e ) : void |
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ApplyInput ( GameState s, float dt, SetOrdersEvent e ) : void |
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ApplyInput ( GameState s, float dt, SetTargetEvent e ) : void |
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ApplyInput ( GameState s, float dt, SetWayPointEvent e ) : void |
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ApplyInput ( GameState s, float dt, SpawnBuildingEvent e ) : void |
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ApplyInput ( GameState s, float dt, SpawnUnitEvent e ) : void |
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ApplyLogic ( GameState s, float dt ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandCapital c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandFOW c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandKillBuildings c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandKillUnits c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandSave c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandSpawn c ) : void |
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ApplyLogic ( GameState s, float dt, DevCommandStopMotion c ) : void |
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ApplySquadQueries ( ) : void |
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Cleanup ( GameState s, float dt ) : void |
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IsSquadEmpty ( RTSSquad s ) : bool |
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ResolveInput ( GameState s, float dt ) : void |
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ResolvePhysics ( GameState s, float dt ) : void |
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SendSquadQuery ( GameState s, RTSSquad squad, GameInputEvent e ) : void |
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