메소드 | 설명 | |
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Begin ( ) : void | ||
Build ( |
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CreateVoxels ( |
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Deserialize ( |
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Dispose ( ) : void | ||
Draw ( |
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Init ( |
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LESave ( |
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OnKeyPress ( object sender, KeyEventArgs args ) : void | ||
OnKeyRelease ( object sender, KeyEventArgs args ) : void | ||
OnMouseMotion ( Vector2 pos, Vector2 disp ) : void | ||
OnMousePress ( Vector2 location, MouseButton b ) : void | ||
OnMouseRelease ( Vector2 location, MouseButton b ) : void | ||
OnUIPress ( Point p, MouseButton b ) : void | ||
Player ( ) : System | ||
Serialize ( |
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Update ( |
메소드 | 설명 | |
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ActiveForm_KeyPress ( object sender, System e ) : void | ||
ClosestBuilding ( |
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Player_OnNewSelection ( |
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SelectAllWithinFrustum ( BoundingFrustum f ) : void | ||
SelectFromRay ( Microsoft.Xna.Framework.Ray r ) : IEntity | ||
UseSelectionRect ( Vector2 min, Vector2 max ) : bool |
public Build ( |
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renderer | ||
리턴 | void |
public Draw ( |
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renderer | ||
batch | ||
리턴 | void |
public Init ( |
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s | ||
ti | int | |
args | object | |
리턴 | void |
public LESave ( |
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world | ||
w | int | |
h | int | |
dir | ||
리턴 | void |
public OnKeyPress ( object sender, KeyEventArgs args ) : void | ||
sender | object | |
args | KeyEventArgs | |
리턴 | void |
public OnKeyRelease ( object sender, KeyEventArgs args ) : void | ||
sender | object | |
args | KeyEventArgs | |
리턴 | void |
public OnMouseMotion ( Vector2 pos, Vector2 disp ) : void | ||
pos | Vector2 | |
disp | Vector2 | |
리턴 | void |
public OnMousePress ( Vector2 location, MouseButton b ) : void | ||
location | Vector2 | |
b | MouseButton | |
리턴 | void |
public OnMouseRelease ( Vector2 location, MouseButton b ) : void | ||
location | Vector2 | |
b | MouseButton | |
리턴 | void |
public Update ( |
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renderer | ||
s | ||
리턴 | void |