프로퍼티 | 타입 | 설명 | |
---|---|---|---|
player | |||
playerIndex | int | ||
random | |||
spawnCap | int | ||
squads | List
|
||
unitSpawnP | int[] |
메소드 | 설명 | |
---|---|---|
AI ( ) : System | ||
Begin ( ) : void | ||
CreateVoxels ( |
||
Deserialize ( |
||
Dispose ( ) : void | ||
Init ( |
||
LESave ( |
||
OnBuildingDestruction ( IEntity b ) : void | ||
OnBuildingSpawn ( |
||
OnUnitDeath ( IEntity u ) : void | ||
OnUnitSpawn ( |
||
Serialize ( |
||
SetTarget ( List |
메소드 | 설명 | |
---|---|---|
GetClosestTarget ( List |
||
GetSquadPos ( List |
||
IncreaseActive ( int n ) : void | ||
UpdateLevel ( ) : void | ||
WorkThread ( ) : void |
public Init ( |
||
s | ||
ti | int | |
args | object | |
리턴 | void |
public LESave ( |
||
world | ||
w | int | |
h | int | |
dir | ||
리턴 | void |
public OnBuildingSpawn ( |
||
b | ||
리턴 | void |