메소드 | 설명 | |
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AddToHistory ( Vector2 location ) : void | ||
ApplyMove ( |
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DecideMove ( |
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Deserialize ( |
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Init ( |
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Serialize ( |
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UnitForce ( Vector2 a, Vector2 b ) : Vector2 |
메소드 | 설명 | |
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CoastIsClear ( Vector2 a, Vector2 b, float stepSize, float radius, CollisionGrid cg ) : bool | ||
SetNetForceAndWaypoint ( |
public ApplyMove ( |
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g | ||
dt | float | |
리턴 | void |
public DecideMove ( |
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g | ||
dt | float | |
리턴 | void |
public Init ( |
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s | ||
c | ||
args | object | |
리턴 | void |
public UnitForce ( Vector2 a, Vector2 b ) : Vector2 | ||
a | Vector2 | |
b | Vector2 | |
리턴 | Vector2 |