C# 클래스 R3.Math.GoldenVector4D

파일 보기 프로젝트 열기: roice3/Honeycombs 1 사용 예제들

공개 메소드들

메소드 설명
ConvertToReal ( ) : Vector3D
Equals ( object obj ) : bool
GetHashCode ( ) : int
GoldenVector4D ( Golden x, Golden y, Golden z, Golden u ) : System.Diagnostics
Origin ( ) : GoldenVector4D

This is here because parameterless constructor leads to 0/0 Fractions. I should find a better way to deal with this (maybe these all just need to be classes).

ProjectOrthographic ( ) : bool
ProjectPerspective ( ) : bool
ReadVector ( string line ) : void
WriteVector ( ) : string
operator ( ) : GoldenVector4D
operator ( ) : bool

비공개 메소드들

메소드 설명
ReadComponent ( string component ) : Golden
WriteComponent ( Golden val ) : string

메소드 상세

ConvertToReal() 공개 메소드

public ConvertToReal ( ) : Vector3D
리턴 Vector3D

Equals() 공개 메소드

public Equals ( object obj ) : bool
obj object
리턴 bool

GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int

GoldenVector4D() 공개 메소드

public GoldenVector4D ( Golden x, Golden y, Golden z, Golden u ) : System.Diagnostics
x Golden
y Golden
z Golden
u Golden
리턴 System.Diagnostics

Origin() 공개 정적인 메소드

This is here because parameterless constructor leads to 0/0 Fractions. I should find a better way to deal with this (maybe these all just need to be classes).
public static Origin ( ) : GoldenVector4D
리턴 GoldenVector4D

ProjectOrthographic() 공개 메소드

public ProjectOrthographic ( ) : bool
리턴 bool

ProjectPerspective() 공개 메소드

public ProjectPerspective ( ) : bool
리턴 bool

ReadVector() 공개 메소드

public ReadVector ( string line ) : void
line string
리턴 void

WriteVector() 공개 메소드

public WriteVector ( ) : string
리턴 string

operator() 공개 정적인 메소드

public static operator ( ) : GoldenVector4D
리턴 GoldenVector4D

operator() 공개 정적인 메소드

public static operator ( ) : bool
리턴 bool