메소드 | 설명 | |
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MouseDragged ( double dx, double dy, bool xz_yz, bool xw_yw, bool xy_zw ) : void |
Handles updating our rotation matrices based on mouse dragging.
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RotationHandler4D ( ) : System | ||
RotationHandler4D ( |
메소드 | 설명 | |
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ApplySpinDelta ( |
public MouseDragged ( double dx, double dy, bool xz_yz, bool xw_yw, bool xy_zw ) : void | ||
dx | double | |
dy | double | |
xz_yz | bool | |
xw_yw | bool | |
xy_zw | bool | |
리턴 | void |
public RotationHandler4D ( |
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initialMatrix | ||
리턴 | System |