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CrossProduct ( QVector3D v1, QVector3D v2 ) : QVector3D |
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Dispose ( ) : void |
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DistanceToLine ( QVector3D point, QVector3D direction ) : double |
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DistanceToPlane ( QVector3D plane, QVector3D normal ) : double |
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DistanceToPlane ( QVector3D plane1, QVector3D plane2, QVector3D plane3 ) : double |
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DotProduct ( QVector3D v1, QVector3D v2 ) : double |
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Equals ( object o ) : bool |
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GetHashCode ( ) : int |
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IsNull ( ) : bool |
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Length ( ) : double |
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LengthSquared ( ) : double |
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Normal ( QVector3D v1, QVector3D v2 ) : QVector3D |
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Normal ( QVector3D v1, QVector3D v2, QVector3D v3 ) : QVector3D |
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Normalize ( ) : void |
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Normalized ( ) : QVector3D |
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QVector3D ( Qyoto.QPoint point ) : System |
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QVector3D ( QPointF point ) : System |
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QVector3D ( QVector2D vector ) : System |
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QVector3D ( QVector2D vector, double zpos ) : System |
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QVector3D ( QVector4D vector ) : System |
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QVector3D ( double xpos, double ypos, double zpos ) : System |
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SetX ( double x ) : void |
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SetY ( double y ) : void |
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SetZ ( double z ) : void |
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ToPoint ( ) : Qyoto.QPoint |
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ToPointF ( ) : QPointF |
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ToVector2D ( ) : QVector2D |
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ToVector4D ( ) : QVector4D |
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X ( ) : double |
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Y ( ) : double |
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Z ( ) : double |
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operator ( ) : Qyoto.QVariant |
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operator ( ) : QVector3D |
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operator ( ) : bool |
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