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Column ( int index ) : QVector4D |
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ConstData ( ) : double |
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CopyDataTo ( double &values ) : void |
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Data ( ) : double |
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Determinant ( ) : double |
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Dispose ( ) : void |
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Equals ( object o ) : bool |
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Fill ( double value ) : void |
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FlipCoordinates ( ) : void |
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Frustum ( double left, double right, double bottom, double top, double nearPlane, double farPlane ) : void |
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GetHashCode ( ) : int |
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Inverted ( ) : QMatrix4x4 |
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Inverted ( bool &invertible ) : QMatrix4x4 |
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IsIdentity ( ) : bool |
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LookAt ( QVector3D eye, QVector3D center, QVector3D up ) : void |
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Map ( Qyoto.QPoint point ) : Qyoto.QPoint |
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Map ( QPointF point ) : QPointF |
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Map ( QVector3D point ) : QVector3D |
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Map ( QVector4D point ) : QVector4D |
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MapRect ( Qyoto.QRect rect ) : Qyoto.QRect |
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MapRect ( Qyoto.QRectF rect ) : Qyoto.QRectF |
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MapVector ( QVector3D vector ) : QVector3D |
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Optimize ( ) : void |
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Ortho ( Qyoto.QRect rect ) : void |
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Ortho ( Qyoto.QRectF rect ) : void |
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Ortho ( double left, double right, double bottom, double top, double nearPlane, double farPlane ) : void |
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Perspective ( double angle, double aspect, double nearPlane, double farPlane ) : void |
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QMatrix4x4 ( QMatrix matrix ) : System |
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QMatrix4x4 ( QTransform transform ) : System |
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QMatrix4x4 ( double &values ) : System |
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QMatrix4x4 ( double m11, double m12, double m13, double m14, double m21, double m22, double m23, double m24, double m31, double m32, double m33, double m34, double m41, double m42, double m43, double m44 ) : System |
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QMatrix4x4 ( double &values, int cols, int rows ) : System |
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Rotate ( QQuaternion quaternion ) : void |
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Rotate ( double angle, QVector3D vector ) : void |
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Rotate ( double angle, double x, double y ) : void |
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Rotate ( double angle, double x, double y, double z ) : void |
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Row ( int index ) : QVector4D |
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Scale ( QVector3D vector ) : void |
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Scale ( double factor ) : void |
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Scale ( double x, double y ) : void |
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Scale ( double x, double y, double z ) : void |
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SetColumn ( int index, QVector4D value ) : void |
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SetRow ( int index, QVector4D value ) : void |
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SetToIdentity ( ) : void |
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ToAffine ( ) : QMatrix |
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ToTransform ( ) : QTransform |
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ToTransform ( double distanceToPlane ) : QTransform |
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Translate ( QVector3D vector ) : void |
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Translate ( double x, double y ) : void |
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Translate ( double x, double y, double z ) : void |
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Transposed ( ) : QMatrix4x4 |
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operator ( ) : QMatrix4x4 |
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operator ( ) : Qyoto.QPoint |
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operator ( ) : QPointF |
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operator ( ) : QVector3D |
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operator ( ) : QVector4D |
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operator ( ) : bool |
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