메소드 | 설명 | |
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Range ( this random, Byte x1, Byte x2 ) : Byte |
Generate a uniformly distributed Byte in the range [x1, x2].
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Range ( this random, |
Generate a uniformly distributed Int16 in the range [x1, x2].
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Range ( this random, |
Generate a uniformly distributed Int32 in the range [x1, x2].
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Range ( this random, System.Int64 x1, System.Int64 x2 ) : System.Int64 |
Generate a uniformly distributed Int64 in the range [x1, x2].
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Range ( this random, SByte x1, SByte x2 ) : SByte |
Generate a uniformly distributed SByte in the range [x1, x2].
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Range ( this random, |
Generate a uniformly distributed UInt16 in the range [x1, x2].
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Range ( this random, |
Generate a uniformly distributed UInt32 in the range [x1, x2].
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Range ( this random, System.UInt64 x1, System.UInt64 x2 ) : System.UInt64 |
Generate a uniformly distributed UInt64 in the range [x1, x2].
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Range ( this random, bool x1, bool x2 ) : bool |
Generate a uniformly distributed bool in the range [x1, x2].
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Range ( this random, double x1, double x2 ) : double |
Generate a uniformly distributed double in the range [x1, x2].
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Range ( this random, float x1, float x2 ) : float |
Generate a uniformly distributed float in the range [x1, x2].
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메소드 | 설명 | |
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Add ( |
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Add ( System.Int64 x, System.UInt64 y ) : System.Int64 | ||
Sub ( |
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Sub ( System.Int64 x, System.Int64 y ) : System.UInt64 |
public static Range ( this random, Byte x1, Byte x2 ) : Byte | ||
random | this | |
x1 | Byte | |
x2 | Byte | |
리턴 | Byte |
public static Range ( this random, |
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random | this | |
x1 | ||
x2 | ||
리턴 |
public static Range ( this random, |
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random | this | |
x1 | ||
x2 | ||
리턴 |
public static Range ( this random, System.Int64 x1, System.Int64 x2 ) : System.Int64 | ||
random | this | |
x1 | System.Int64 | |
x2 | System.Int64 | |
리턴 | System.Int64 |
public static Range ( this random, SByte x1, SByte x2 ) : SByte | ||
random | this | |
x1 | SByte | |
x2 | SByte | |
리턴 | SByte |
public static Range ( this random, |
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random | this | |
x1 | ||
x2 | ||
리턴 |
public static Range ( this random, |
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random | this | |
x1 | ||
x2 | ||
리턴 |
public static Range ( this random, System.UInt64 x1, System.UInt64 x2 ) : System.UInt64 | ||
random | this | |
x1 | System.UInt64 | |
x2 | System.UInt64 | |
리턴 | System.UInt64 |
public static Range ( this random, bool x1, bool x2 ) : bool | ||
random | this | |
x1 | bool | |
x2 | bool | |
리턴 | bool |
public static Range ( this random, double x1, double x2 ) : double | ||
random | this | |
x1 | double | |
x2 | double | |
리턴 | double |
public static Range ( this random, float x1, float x2 ) : float | ||
random | this | |
x1 | float | |
x2 | float | |
리턴 | float |