C# 클래스 Questor.Modules.Misc.InnerspaceCommands

파일 보기 프로젝트 열기: ISeeDEDPpl/Questor

공개 메소드들

메소드 설명
AddPrimaryWeaponPriorityTargetsByName ( string stringEntitiesToAdd ) : void
CreateLavishCommands ( ) : void
ListPrimaryWeaponPriorityTargets ( ) : bool
LogEntities ( List things, bool force = false ) : bool
ProcessState ( ) : void

비공개 메소드들

메소드 설명
AddDronePriorityTargetsByName ( string args ) : int
AddIgnoredTarget ( string args ) : int
AddPrimaryWeaponPriorityTargetsByName ( string args ) : int
AddWarpScramblerByName ( string args ) : int
AddWebifierByName ( string args ) : int
IfInPodSwitchToNoobShiporShuttle ( string args ) : int
ListAllEntities ( string args ) : int
ListCachedPocketInfo ( ) : int
ListCachedPocketInfoInnerspaceCommand ( string args ) : int
ListClassInstanceInfo ( string args ) : int
ListDronePriorityTargetsInnerspaceCommand ( string args ) : int
ListEntitiesThatHaveUsLockedInnerspaceCommand ( string args ) : int
ListHighValueTargets ( string args ) : int
ListIgnoredTargets ( string args ) : int
ListItemHangarItems ( string args ) : int
ListLootContainerItems ( string args ) : int
ListLootHangarItems ( string args ) : int
ListLowValueTargets ( string args ) : int
ListPotentialCombatTargets ( string args ) : int
ListPrimaryWeaponPriorityTargetsInnerspaceCommand ( string args ) : int
ListQuestorCommands ( string args ) : int
ListQuestorEvents ( string args ) : int
ListTargetedandTargeting ( string args ) : int
ModuleInfo ( string args ) : int
RemoveIgnoredTarget ( string args ) : int
RemovePrimaryWeaponPriorityTargetsByName ( string args ) : int
RemovedDronePriorityTargetsByName ( string args ) : int
SetAutoStart ( string args ) : int
SetCombatMissionsBehaviorStatetoGotoBase ( string args ) : int
SetDedicatedBookmarkSalvagerBehaviorStatetoGotoBase ( string args ) : int
SetDestToSystem ( string args ) : int
SetDisable3D ( string args ) : int
SetExitWhenIdle ( string args ) : int
SetQuestorStatetoCloseQuestor ( string args ) : int
SetQuestorStatetoIdle ( string args ) : int

메소드 상세

AddPrimaryWeaponPriorityTargetsByName() 공개 정적인 메소드

public static AddPrimaryWeaponPriorityTargetsByName ( string stringEntitiesToAdd ) : void
stringEntitiesToAdd string
리턴 void

CreateLavishCommands() 공개 정적인 메소드

public static CreateLavishCommands ( ) : void
리턴 void

ListPrimaryWeaponPriorityTargets() 공개 정적인 메소드

public static ListPrimaryWeaponPriorityTargets ( ) : bool
리턴 bool

LogEntities() 공개 정적인 메소드

public static LogEntities ( List things, bool force = false ) : bool
things List
force bool
리턴 bool

ProcessState() 공개 메소드

public ProcessState ( ) : void
리턴 void