프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DefaultSceneName | string | ||
NextSceneName | string | ||
loadBundles | string[] | ||
nextClearBundles | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
mDictFunc | LuaFunction>.Dictionary |
메소드 | 설명 | |
---|---|---|
AddClick ( |
||
AddEditorSearchPath ( string path ) : void | ||
AddLuaComponent ( |
||
Destroy ( ) : void | ||
Dispose ( ) : void | ||
GetLuaComponent ( |
||
LoadBundlesThenToScene ( string Scenename, bool needclear ) : void | ||
LoadBundlesThenToSceneDefault ( bool needclear ) : void | ||
RemoveClick ( GameObject go ) : void | ||
addLuaFile ( ) : LuaTable | ||
getInstance ( ) : LuaMain |
메소드 | 설명 | |
---|---|---|
addFunc ( string funcName ) : bool | ||
init ( ) : void |
public static AddClick ( |
||
go | ||
luafunc | ||
리턴 | void |
public static AddEditorSearchPath ( string path ) : void | ||
path | string | |
리턴 | void |
public static AddLuaComponent ( |
||
go | ||
path | string | |
리턴 |
public static GetLuaComponent ( |
||
go | ||
LuaClassName | string | |
리턴 |
public static LoadBundlesThenToScene ( string Scenename, bool needclear ) : void | ||
Scenename | string | |
needclear | bool | |
리턴 | void |
public static LoadBundlesThenToSceneDefault ( bool needclear ) : void | ||
needclear | bool | |
리턴 | void |