메소드 | 설명 | |
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NextAvailableObject ( ) : |
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QGOPool ( string poolName, |
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ReturnObjectToPool ( string pool, |
메소드 | 설명 | |
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AddObjectToPool ( |
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NewObjectInstance ( ) : |
public QGOPool ( string poolName, |
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poolName | string | |
poolObjectPrefab | ||
initCount | int | |
maxSize | int | |
pool | ||
리턴 | UnityEngine |
public ReturnObjectToPool ( string pool, |
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pool | string | |
po | ||
리턴 | void |