메소드 | 설명 | |
---|---|---|
CheckIfLayerExists ( |
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ClearLayers ( ) : void | ||
GetOrCreateLayer ( |
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GetOrCreateScreenLayer ( |
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GetOrCreateWorldLayer ( |
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RemoveLayer ( |
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RemoveLayer ( |
메소드 | 설명 | |
---|---|---|
Cleanup ( ) : void | ||
Initialize ( ) : void |
메소드 | 설명 | |
---|---|---|
AddLayer ( |
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CleanupLayers ( ) : void | ||
GetOrCreateScreenDebugLayer ( ) : |
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GetOrCreateWorldDebugLayer ( ) : |
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InitializeLayers ( ) : void | ||
LayerManager ( DrawEngine2d drawEngine2d ) : System | ||
Render ( ) : void |
public CheckIfLayerExists ( |
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zIndex | ||
리턴 | System.Boolean |
public GetOrCreateLayer ( |
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zIndex | ||
type | LayerType | |
리턴 |
public GetOrCreateScreenLayer ( |
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zIndex | ||
리턴 |
public GetOrCreateWorldLayer ( |
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zIndex | ||
리턴 |