프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CleanupMatrices | void | ||
CleanupTiledTextureIndex | void | ||
GenerateModelMatrix | void | ||
GenerateWorldViewProjectionMatrix | Matrix4 | ||
InitializeCustom | void | ||
InitializeMatrices | void | ||
InitializeTiledTextureIndex | void | ||
RegisterAsUserOfTiledTexture | void | ||
SetNaturalDimensionsFromTile | void | ||
SetTiledTexture | void | ||
UnregisterAsUserOfTiledTexture | void |
메소드 | 설명 | |
---|---|---|
AdjustPosition ( System.Single horizontal, System.Single vertical ) : void | ||
AdjustRotation ( Angle2 angle ) : void | ||
RenderHelper ( ) : void | ||
SetDimensionsByScale ( System.Single scale ) : void | ||
SetDimensionsProportionallyByHeight ( System.Single height ) : void | ||
SetDimensionsProportionallyByWidth ( System.Single width ) : void | ||
SetPosition ( Coordinate2 position, RelativePosition relativeTo = RelativePosition.Center ) : void | ||
SetPosition ( System.Single x, System.Single y, RelativePosition relativeTo = RelativePosition.Center ) : void | ||
SetRotation ( Angle2 angle ) : void | ||
Sprite ( |
메소드 | 설명 | |
---|---|---|
Cleanup ( ) : void | ||
Initialize ( ) : void | ||
RecalcBounds ( ) : void | ||
RecalcHelper ( ) : void |
메소드 | 설명 | |
---|---|---|
CleanupMatrices ( ) : void | ||
CleanupTiledTextureIndex ( ) : void | ||
GenerateModelMatrix ( ) : void | ||
GenerateWorldViewProjectionMatrix ( ) : Matrix4 | ||
InitializeCustom ( |
||
InitializeMatrices ( ) : void | ||
InitializeTiledTextureIndex ( ) : void | ||
RegisterAsUserOfTiledTexture ( ) : void | ||
SetNaturalDimensionsFromTile ( ) : void | ||
SetTiledTexture ( |
||
UnregisterAsUserOfTiledTexture ( ) : void |
public AdjustPosition ( System.Single horizontal, System.Single vertical ) : void | ||
horizontal | System.Single | |
vertical | System.Single | |
리턴 | void |
public SetDimensionsByScale ( System.Single scale ) : void | ||
scale | System.Single | |
리턴 | void |
public SetDimensionsProportionallyByHeight ( System.Single height ) : void | ||
height | System.Single | |
리턴 | void |
public SetDimensionsProportionallyByWidth ( System.Single width ) : void | ||
width | System.Single | |
리턴 | void |
public SetPosition ( Coordinate2 position, RelativePosition relativeTo = RelativePosition.Center ) : void | ||
position | Coordinate2 | |
relativeTo | RelativePosition | |
리턴 | void |
public SetPosition ( System.Single x, System.Single y, RelativePosition relativeTo = RelativePosition.Center ) : void | ||
x | System.Single | |
y | System.Single | |
relativeTo | RelativePosition | |
리턴 | void |
public Sprite ( |
||
layer | ||
key | ||
리턴 | System |